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General Tabletop Discussion
*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="fuindordm" data-source="post: 6679342" data-attributes="member: 5435"><p>When I read the beholder entry, I took the random rays as an abstraction of facing in a fluid combat situation. Of course they can be non-random out of combat.</p><p></p><p>To mitigate the randomness, I might let the beholder spend its move action to "reface" then pick whatever rays I wanted, or a bonus action to make a minor facing adjustment and pick one of the rays. </p><p></p><p>Or if I was feeling simulationist, then I might just diagram the beholder's eyes and use the actual stalk positions relative to a figurine's facing. </p><p></p><p>As for the OP's tactics question, any super-genius creature will have a way of mitigating its most glaring weaknesses. Human beings are squishy, so they make steel armor and weapons. Beholders have to see things to be effective, so they have strong light sources everywhere and a supply of emergency flares on the ship to dispel or suppress magical darkness (<em>Daylight</em> bombs). Maybe not in every room, but after the invaders use their Darkness tactic a couple of times the remaining beholders will trot out the countermeasures.</p><p></p><p>I also always liked the concept of a beholder wizard who destroys their central eye to be able to learn and cast non-eyestalk spells. I forget which 3E supplement came up with that one--but the ship might have one of those on board.</p><p></p><p>The ship structure is another good point. There are probably a couple of areas where servitor races can walk around, but the beholders' exclusive area should look more like a scaffolding than a deck plan. To move around it humanoids have to climb thin structures, and are especially vulnerable to having these supports disintegrated. The beholders can afford to disintegrate quite a few of these before the overall structure weakens significantly.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6679342, member: 5435"] When I read the beholder entry, I took the random rays as an abstraction of facing in a fluid combat situation. Of course they can be non-random out of combat. To mitigate the randomness, I might let the beholder spend its move action to "reface" then pick whatever rays I wanted, or a bonus action to make a minor facing adjustment and pick one of the rays. Or if I was feeling simulationist, then I might just diagram the beholder's eyes and use the actual stalk positions relative to a figurine's facing. As for the OP's tactics question, any super-genius creature will have a way of mitigating its most glaring weaknesses. Human beings are squishy, so they make steel armor and weapons. Beholders have to see things to be effective, so they have strong light sources everywhere and a supply of emergency flares on the ship to dispel or suppress magical darkness ([I]Daylight[/I] bombs). Maybe not in every room, but after the invaders use their Darkness tactic a couple of times the remaining beholders will trot out the countermeasures. I also always liked the concept of a beholder wizard who destroys their central eye to be able to learn and cast non-eyestalk spells. I forget which 3E supplement came up with that one--but the ship might have one of those on board. The ship structure is another good point. There are probably a couple of areas where servitor races can walk around, but the beholders' exclusive area should look more like a scaffolding than a deck plan. To move around it humanoids have to climb thin structures, and are especially vulnerable to having these supports disintegrated. The beholders can afford to disintegrate quite a few of these before the overall structure weakens significantly. [/QUOTE]
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