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*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6679670" data-attributes="member: 6787650"><p>A universe filled with monsters and NPCs all using "optimal" strategies is boring and unrealistic. Try making your players declare actions in only six seconds and see how optimal their tactics are. The fact that players get to think in bullet time is a major advantage for the PCs.</p><p></p><p>Another example: if the giff in the OP were being played "optimally" they would be using axes and javelins instead of arquebuses, and they would double or triple their DPR--but neither they nor the beholders are "optimal". Giff like guns and big explosions, that's just how they are. It's been part of their lore from day 1.</p><p></p><p>A large part of the charm of D&D is a world which exists as itself and not as a tactical battlecomputer simulation.</p><p></p><p>IMHO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6679670, member: 6787650"] A universe filled with monsters and NPCs all using "optimal" strategies is boring and unrealistic. Try making your players declare actions in only six seconds and see how optimal their tactics are. The fact that players get to think in bullet time is a major advantage for the PCs. Another example: if the giff in the OP were being played "optimally" they would be using axes and javelins instead of arquebuses, and they would double or triple their DPR--but neither they nor the beholders are "optimal". Giff like guns and big explosions, that's just how they are. It's been part of their lore from day 1. A large part of the charm of D&D is a world which exists as itself and not as a tactical battlecomputer simulation. IMHO, YMMV, etc. [/QUOTE]
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Beholder hunting: nasty counter-tactics to Darkness?
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