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<blockquote data-quote="Zephyrus" data-source="post: 1916295" data-attributes="member: 8728"><p>Going in with non-magical weaponry is also of benefit (just in case)... thing like Alchemical fire, Spark and Frost as well as Acidic Fire, expecialy usefull for the casters to have some of these for when in the anti-magic cone. </p><p></p><p>Make use of cover. the bonus it grants to avoid getting tagged by rays is very useful. Consider if your far enough away dropping prone to avoid rays if theirs no cover readily available. Smoke sticks would be helpful if you had to retreat or as a way to confuse the beholder or just perhaps get it to move (I would find it unusual for a beholder to willingly remain in the concealing effect of a smoke stick unless it was injured badly and was cornered or similar. </p><p></p><p>Putting Bane (abberitions) from the artificer on the rogue's weapon if he can get a sneak attack is very good.. if you get surprize it may be your only chance. Infact.. Having everyone with a shortsword or dagger (or whatever the rogue favors as a sneak attack weapon) that way if he gets anti-magic'd first he can trade with someone else.</p><p></p><p>The Everburning torch is a great idea expecially if you use it in conjuction with a sun rod (if you actually need the light!).</p><p></p><p>If you can limit its mobility some, fighting in a room with a high ceiling is bad for the party.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1916295, member: 8728"] Going in with non-magical weaponry is also of benefit (just in case)... thing like Alchemical fire, Spark and Frost as well as Acidic Fire, expecialy usefull for the casters to have some of these for when in the anti-magic cone. Make use of cover. the bonus it grants to avoid getting tagged by rays is very useful. Consider if your far enough away dropping prone to avoid rays if theirs no cover readily available. Smoke sticks would be helpful if you had to retreat or as a way to confuse the beholder or just perhaps get it to move (I would find it unusual for a beholder to willingly remain in the concealing effect of a smoke stick unless it was injured badly and was cornered or similar. Putting Bane (abberitions) from the artificer on the rogue's weapon if he can get a sneak attack is very good.. if you get surprize it may be your only chance. Infact.. Having everyone with a shortsword or dagger (or whatever the rogue favors as a sneak attack weapon) that way if he gets anti-magic'd first he can trade with someone else. The Everburning torch is a great idea expecially if you use it in conjuction with a sun rod (if you actually need the light!). If you can limit its mobility some, fighting in a room with a high ceiling is bad for the party. [/QUOTE]
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