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<blockquote data-quote="pukunui" data-source="post: 8505660" data-attributes="member: 54629"><p>I was given Keith Ammann’s <em>The Monsters Know What They’re Doing </em>book for Christmas. I was just reading through his bit about beholders, and it reminded me that I don’t like the mechanics for beholder eye rays in 5e.</p><p></p><p>There are a number of factors that don’t sit right with me here, but I’ll start with the main one, which is that I don’t like how some of the eye rays require a Dex save while others don’t.</p><p></p><p>In this context, I see a Dex save as representing a target’s attempt to physically dodge out of the way of an incoming effect - i.e. to physically avoid being “hit” by the beholder’s eye ray.</p><p></p><p>If we accept that as being the case, why then can some rays be dodged while others can’t? Why can’t I dodge the telekinesis ray or the fear ray?</p><p></p><p>On top of that, I think the four rays that do require Dex saves would make more sense requiring Con saves instead. For instance, almost every other effect that causes petrification requires a Con save. (And having to make a second Dex save, with disadvantage due to being restrained, to avoid being fully petrified is somewhat nonsensical).</p><p></p><p>I suppose it depends on how you envision the rays working: are they physically visible “laser beams” that shoot from the beholder’s eyes, or does the beholder just need to look at you to “hit” you with a ray?</p><p></p><p>If the former, I feel like the rays should all require Dex saves, as they all ought to be dodge-able.</p><p></p><p>If the latter, then maybe none of them should require a Dex save, since it’s pretty hard to avoid being looked at and so all you can do is try and resist the effect.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="pukunui, post: 8505660, member: 54629"] I was given Keith Ammann’s [I]The Monsters Know What They’re Doing [/I]book for Christmas. I was just reading through his bit about beholders, and it reminded me that I don’t like the mechanics for beholder eye rays in 5e. There are a number of factors that don’t sit right with me here, but I’ll start with the main one, which is that I don’t like how some of the eye rays require a Dex save while others don’t. In this context, I see a Dex save as representing a target’s attempt to physically dodge out of the way of an incoming effect - i.e. to physically avoid being “hit” by the beholder’s eye ray. If we accept that as being the case, why then can some rays be dodged while others can’t? Why can’t I dodge the telekinesis ray or the fear ray? On top of that, I think the four rays that do require Dex saves would make more sense requiring Con saves instead. For instance, almost every other effect that causes petrification requires a Con save. (And having to make a second Dex save, with disadvantage due to being restrained, to avoid being fully petrified is somewhat nonsensical). I suppose it depends on how you envision the rays working: are they physically visible “laser beams” that shoot from the beholder’s eyes, or does the beholder just need to look at you to “hit” you with a ray? If the former, I feel like the rays should all require Dex saves, as they all ought to be dodge-able. If the latter, then maybe none of them should require a Dex save, since it’s pretty hard to avoid being looked at and so all you can do is try and resist the effect. Thoughts? [/QUOTE]
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