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Beholder pack of minis this fall
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<blockquote data-quote="Zinovia" data-source="post: 5119893" data-attributes="member: 57373"><p>I don't use tiles, hence that idea doesn't interest me. I use a hex grid. Tiles aren't hex. The few times I've used poster maps for encounter areas, the players are unhappy using the square grid. We've used hexes for years and years. </p><p></p><p>With an encounter in a box, I would prefer non-randomized, but I understand that doing random packs cuts the costs all around. Perhaps they could create some randomized encounters? Forest Ambush! (levels 1-4) - include some appropriate baddies and a couple plastic trees, bushes, rocks, mushrooms, or what have you. With multiple sets, you could get more fun terrain, and duplicate monsters, but that's not necessarily a bad thing. Make sets with various themes and level ranges, or skip the levels, and just have themes. Include some recommended stats for the minis for various levels in order to encourage wider use. </p><p></p><p>The problem I had with random minis is that there were too many character figs in there, when what I really wanted were monsters. I also love terrain elements, but hardly anyone makes them, and Dwarven Forge is pricey! A themed encounter, even if random, should give you some things you can use together, rather than "Bobolink the Cleric, Deadlysue the Drow Priestess, Blue Dragon Wyrmling, Fire Elemental, Human Peasant, Mostly Nekkid Sorceress, and Troll Muckslinger. </p><p></p><p>It's far more fun to get 3 or 4 types of kobolds, a guard drake, and a young dragon, along with a (plastic) stone outcropping or something. Not that I expect to see it, but I can hope. Guess I'll work on making my own props some more - I already created some little bed pallets out of sculpey.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5119893, member: 57373"] I don't use tiles, hence that idea doesn't interest me. I use a hex grid. Tiles aren't hex. The few times I've used poster maps for encounter areas, the players are unhappy using the square grid. We've used hexes for years and years. With an encounter in a box, I would prefer non-randomized, but I understand that doing random packs cuts the costs all around. Perhaps they could create some randomized encounters? Forest Ambush! (levels 1-4) - include some appropriate baddies and a couple plastic trees, bushes, rocks, mushrooms, or what have you. With multiple sets, you could get more fun terrain, and duplicate monsters, but that's not necessarily a bad thing. Make sets with various themes and level ranges, or skip the levels, and just have themes. Include some recommended stats for the minis for various levels in order to encourage wider use. The problem I had with random minis is that there were too many character figs in there, when what I really wanted were monsters. I also love terrain elements, but hardly anyone makes them, and Dwarven Forge is pricey! A themed encounter, even if random, should give you some things you can use together, rather than "Bobolink the Cleric, Deadlysue the Drow Priestess, Blue Dragon Wyrmling, Fire Elemental, Human Peasant, Mostly Nekkid Sorceress, and Troll Muckslinger. It's far more fun to get 3 or 4 types of kobolds, a guard drake, and a young dragon, along with a (plastic) stone outcropping or something. Not that I expect to see it, but I can hope. Guess I'll work on making my own props some more - I already created some little bed pallets out of sculpey. [/QUOTE]
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