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Beholder - "solo monster"
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<blockquote data-quote="Raven Crowking" data-source="post: 5034910" data-attributes="member: 18280"><p>Conveniently? Or the result of multiple disintigrations?</p><p></p><p>Really, a beholder has the means to ensure that the terrain is in its favour, every time, and has the means to make an effective escape route as well (either straight up or straight down, either using antimagic or disintigrate to cover itself as it flees).</p><p></p><p>In 1e, at least, beholders were <strong><em>lawful</em></strong> evil, which meant that they could (should?) have minions of their own to harass the PCs while they used their rays to the best possible advantage. And beholders are <strong><em>smart</em></strong>, meaning that they can think ahead enough to bottleneck intruders into a killing field. IMHO, the PCs who reach the beholder's lair still ready and willing to fight are both canny and lucky indeed, because the beholder will have done everything in its (considerable) power to make this difficult.</p><p></p><p>And one can be certain that the beholder's actual lair/treasure storage takes advantage of its natural ability to fly......Players should be leery indeed of sending their characters over an apparently-bottomless chasm, knowing that an antimagic ray might at any time end their flight!</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5034910, member: 18280"] Conveniently? Or the result of multiple disintigrations? Really, a beholder has the means to ensure that the terrain is in its favour, every time, and has the means to make an effective escape route as well (either straight up or straight down, either using antimagic or disintigrate to cover itself as it flees). In 1e, at least, beholders were [B][I]lawful[/I][/B] evil, which meant that they could (should?) have minions of their own to harass the PCs while they used their rays to the best possible advantage. And beholders are [B][I]smart[/I][/B], meaning that they can think ahead enough to bottleneck intruders into a killing field. IMHO, the PCs who reach the beholder's lair still ready and willing to fight are both canny and lucky indeed, because the beholder will have done everything in its (considerable) power to make this difficult. And one can be certain that the beholder's actual lair/treasure storage takes advantage of its natural ability to fly......Players should be leery indeed of sending their characters over an apparently-bottomless chasm, knowing that an antimagic ray might at any time end their flight! RC [/QUOTE]
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