This is the 4th version of the Beholder we've gotten so it is really gives an example of the evolution/maturation of the monster design principle.
Not surprising given that the beholder is one of the few D&D IP monsters that WOTC has protected...
Some comments/questions..
The format of the powers is interesting to see how they changed...
In MM1, the "Eyes of the Beholder" power was listed near the top without it being under its own heading...
In MM2, the "eye of the beholder" power is given the "free" label and placed in the middle of the combat action block.
In MM3/Monster Vault, Triggered actions are listed at the bottom (I believe it goes Standard, then Move action, then Minor then Triggered)
Definitely prefer the MM3/Monster Vault format but wonder why it's not the reverse listing (FRom Triggered go down to Std action) - small quibble but not really a problem.
Interesting that the Central Eye now shuts down encounter and daily powers but if you're in a stance already, does this mean you don't get the benefit of the stance until your turn is over?
Not surprising given that the beholder is one of the few D&D IP monsters that WOTC has protected...
Some comments/questions..
The format of the powers is interesting to see how they changed...
In MM1, the "Eyes of the Beholder" power was listed near the top without it being under its own heading...
In MM2, the "eye of the beholder" power is given the "free" label and placed in the middle of the combat action block.
In MM3/Monster Vault, Triggered actions are listed at the bottom (I believe it goes Standard, then Move action, then Minor then Triggered)
Definitely prefer the MM3/Monster Vault format but wonder why it's not the reverse listing (FRom Triggered go down to Std action) - small quibble but not really a problem.
Interesting that the Central Eye now shuts down encounter and daily powers but if you're in a stance already, does this mean you don't get the benefit of the stance until your turn is over?