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Beholder's Eye Beams
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<blockquote data-quote="KarinsDad" data-source="post: 2983683" data-attributes="member: 2011"><p>Where in the rules does it state that a Beholder has a forward arc and a backward arc that must correspond at all times to the direction of travel that the Beholder is making? What if it is not moving in a given direction?</p><p></p><p>For that matter, where does it state that a Beholder has a minimum forward speed, or good maneuverability?</p><p></p><p></p><p></p><p>How can you attack someone with a longspear 10 feet directly in front of you and for all intents and purposes, simulataneously attack someone else 10 feet directly behind you with that same longspear? From a common sense point of view, it could not happen, but within the game mechanics, it can.</p><p></p><p>You are trying to add non-existant "common sense" facing rules to explain your interpretation of how the rays could fire in the same direction.</p><p></p><p></p><p>Facing does not exist in the game. There are no facing rules. A shield protects from attacks from all directions. A bite can be done in any direction.</p><p></p><p>Given that since the game does not have facing rules, a Beholder could indeed fire all 9 rays in the same direction except that the Beholder rules explicitly prevent that:</p><p></p><p></p><p></p><p>Continuity of movement has nothing to do with facing. It has to do with movement and only movement. A Dragon flying away from you can still bite you, or wing slap you, or grab you with it's claws, regardless of from which direction (above, below, behind, the side, or in front) you attack it.</p><p></p><p></p><p>An interpretation that the Beholder could spin around in place and fire all 9 rays down the same arc (or move slightly so that the arc changes ever so slightly, but the majority of the squares in the arc overlap) is ignoring (or minimally seriously bending) the rules quoted here.</p><p></p><p>Since we do not have facing rules at all, a Beholder can fire upwards of 3 rays North, South, East, West, Up and/or Down. One set for each direction, anytime during its movement.</p><p></p><p>That's what that rule is saying.</p><p></p><p></p><p>Note: I would not allow a Beholder to fire its anti-magic cone down an arc already used in the same round for one or more eye stalk rays either. The anti-magic cone arc should be different than arcs for the other cone, but that is more of a house rule. The actual game mechanics do not preclude it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2983683, member: 2011"] Where in the rules does it state that a Beholder has a forward arc and a backward arc that must correspond at all times to the direction of travel that the Beholder is making? What if it is not moving in a given direction? For that matter, where does it state that a Beholder has a minimum forward speed, or good maneuverability? How can you attack someone with a longspear 10 feet directly in front of you and for all intents and purposes, simulataneously attack someone else 10 feet directly behind you with that same longspear? From a common sense point of view, it could not happen, but within the game mechanics, it can. You are trying to add non-existant "common sense" facing rules to explain your interpretation of how the rays could fire in the same direction. Facing does not exist in the game. There are no facing rules. A shield protects from attacks from all directions. A bite can be done in any direction. Given that since the game does not have facing rules, a Beholder could indeed fire all 9 rays in the same direction except that the Beholder rules explicitly prevent that: Continuity of movement has nothing to do with facing. It has to do with movement and only movement. A Dragon flying away from you can still bite you, or wing slap you, or grab you with it's claws, regardless of from which direction (above, below, behind, the side, or in front) you attack it. An interpretation that the Beholder could spin around in place and fire all 9 rays down the same arc (or move slightly so that the arc changes ever so slightly, but the majority of the squares in the arc overlap) is ignoring (or minimally seriously bending) the rules quoted here. Since we do not have facing rules at all, a Beholder can fire upwards of 3 rays North, South, East, West, Up and/or Down. One set for each direction, anytime during its movement. That's what that rule is saying. Note: I would not allow a Beholder to fire its anti-magic cone down an arc already used in the same round for one or more eye stalk rays either. The anti-magic cone arc should be different than arcs for the other cone, but that is more of a house rule. The actual game mechanics do not preclude it. [/QUOTE]
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