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Beholder's Eye Beams
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<blockquote data-quote="KarinsDad" data-source="post: 2983849" data-attributes="member: 2011"><p>But where does it state that forward (as a direction in the game) refers to the Beholder's direction of travel and that this direction changes as the beholder's direction of travel changes?</p><p></p><p>That is an assumption you are making.</p><p></p><p></p><p></p><p>I do not mean "true north" when I say north, I mean a given direction on the map. In fact, I would allow any set of arcs as long as the arcs correspond to the other arcs in the same round. For example:</p><p></p><p>[code]</p><p> 1 4 4 4 4</p><p> 1 1 4 4 3</p><p> 1 1 B 3 3</p><p> 1 2 2 3 3</p><p> 2 2 2 2 3</p><p>[/code]</p><p></p><p>This is one set of arcs which I labeled 1, 2, 3, and 4. These match the arc rules in the DMG.</p><p></p><p>I would also allow:</p><p></p><p>[code]</p><p> 1 1 4 4 4</p><p> 1 1 4 4 4</p><p> 1 1 B 3 3</p><p> 2 2 2 3 3</p><p> 2 2 2 3 3</p><p>[/code]</p><p></p><p>where the Beholder could fire up a line and to the right of the line as its arc (or conversely, it could fire up a line and to the left of the line as its arc in a different round).</p><p></p><p>As long as the Beholder is consistent throughout the entire round, I am ok with it.</p><p></p><p>But, I am not ok with changing the direction but not the position of the Beholder and then allowing it to overlap its arcs.</p><p></p><p></p><p></p><p>Now you are arguing just to argue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I meant that there are no facing rules. I said that there basically were no facing rules because there could be some obscure feat, PrC ability, spell, or some such that does implement some type of facing, but as a general rule, there are no facing rules.</p><p></p><p>Is it really your intent to discuss or argue this type of minutia?</p><p></p><p></p><p></p><p>Forward speed refers to movement.</p><p></p><p>Forward arc does not. Forward is used here to define a different direction than up, down, left, right, or back. It is not used to indicate a direction of travel since the Beholder is not forced to travel.</p><p></p><p>The designers had to specify 6 different directions and this is how they chose to do so. It has nothing to do with direction of travel because the book does not state that it has to do with direction of travel.</p><p></p><p>If you equate it to direction of travel, you invalidate and drop on the floor the "can aim only 3 eyes" rules. Since those rules exist, it must not be direction of travel.</p><p></p><p></p><p></p><p>I couldn't find Good Maneuverability in the MM.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2983849, member: 2011"] But where does it state that forward (as a direction in the game) refers to the Beholder's direction of travel and that this direction changes as the beholder's direction of travel changes? That is an assumption you are making. I do not mean "true north" when I say north, I mean a given direction on the map. In fact, I would allow any set of arcs as long as the arcs correspond to the other arcs in the same round. For example: [code] 1 4 4 4 4 1 1 4 4 3 1 1 B 3 3 1 2 2 3 3 2 2 2 2 3 [/code] This is one set of arcs which I labeled 1, 2, 3, and 4. These match the arc rules in the DMG. I would also allow: [code] 1 1 4 4 4 1 1 4 4 4 1 1 B 3 3 2 2 2 3 3 2 2 2 3 3 [/code] where the Beholder could fire up a line and to the right of the line as its arc (or conversely, it could fire up a line and to the left of the line as its arc in a different round). As long as the Beholder is consistent throughout the entire round, I am ok with it. But, I am not ok with changing the direction but not the position of the Beholder and then allowing it to overlap its arcs. Now you are arguing just to argue. :p I meant that there are no facing rules. I said that there basically were no facing rules because there could be some obscure feat, PrC ability, spell, or some such that does implement some type of facing, but as a general rule, there are no facing rules. Is it really your intent to discuss or argue this type of minutia? Forward speed refers to movement. Forward arc does not. Forward is used here to define a different direction than up, down, left, right, or back. It is not used to indicate a direction of travel since the Beholder is not forced to travel. The designers had to specify 6 different directions and this is how they chose to do so. It has nothing to do with direction of travel because the book does not state that it has to do with direction of travel. If you equate it to direction of travel, you invalidate and drop on the floor the "can aim only 3 eyes" rules. Since those rules exist, it must not be direction of travel. I couldn't find Good Maneuverability in the MM. [/QUOTE]
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