All 10 of the small eye rays fire in unison as a free action once per round. Moving has little bearing except which arcs it moves folks into.Trellian said:Can a beholder use all 9 eyestalks as a full-round action? But only 1 if he moves?
frankthedm said:All 10 of the small eye rays fire in unison as a free action once per round. Moving has little bearing except which arcs it moves folks into.
Each of a beholder's ten small eyes can produce a magical ray once per round as a free action
Infiniti2000 said:Note that because it is a free action for each eye ray, they should be firing at the most opportune moment, and should occur in the midst of other actions. For example, if the beholder is around the corner, he can come out, shooting his eye rays while rotating to get them all in play and then continue flying around the next corner and out of sight. A smart beholder will not just sit and spin.
I seem to remember that the primary disagreement was that people thought it too strong an interpretation for beholders. I think the balance concerns are important, but secondary to the question of asking about the rule.Venator said:This is my belief as well, although Frank and others disagree. The reason for this is due to the idea that Beholders fire their rays in unison, but I'm not sure where this idea is coming from.
Eye Rays (Su): Each of a beholder's ten small eyes can produce a magical ray once per round as a free action. During a single round, the creature can aim only three eye rays at targets in any one 90-degree arc (up, forward, backward, left, right, or down). The remaining eyes must aim at targets in other arcs or not at all. A beholder can tilt and pan its body each round to change which rays it can bring to bear in any given arc.