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<blockquote data-quote="Fenris-77" data-source="post: 8004685" data-attributes="member: 6993955"><p>[USER=4881]@Sabathius42[/USER] - Yeah, my games work a little differently. I probably wouldn't call for roll before asking the players what they do. I'd also probably decide before hand if the symbol was something the Cleric would know about or not (usually yes, that's why he has the religion skill, right?). If he asked me, <em>do I recognize the symbol?</em> I either say yes, and given him some basic exposition, or just call for a check. Once we're rolling dice the other PCs might chip or not, depending on their character and skill set.</p><p></p><p>We get to the same place in the end, which is what matters. I have some strict self-imposed guidelines for running games. I try to never call for a roll except in response to player declarations and actions, and when I do call for a roll, it's usually directed at a specific PC, not the group. Even initiative in my game is more often called for in response to a player declaration, not a monster or NPC action or appearance. My process lets me move the spotlight around a little before I start resolving things if I need to, and decide in the moment if a roll is really necessary or not. Everyone has a different process though. YMMV, naturally.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8004685, member: 6993955"] [USER=4881]@Sabathius42[/USER] - Yeah, my games work a little differently. I probably wouldn't call for roll before asking the players what they do. I'd also probably decide before hand if the symbol was something the Cleric would know about or not (usually yes, that's why he has the religion skill, right?). If he asked me, [I]do I recognize the symbol?[/I] I either say yes, and given him some basic exposition, or just call for a check. Once we're rolling dice the other PCs might chip or not, depending on their character and skill set. We get to the same place in the end, which is what matters. I have some strict self-imposed guidelines for running games. I try to never call for a roll except in response to player declarations and actions, and when I do call for a roll, it's usually directed at a specific PC, not the group. Even initiative in my game is more often called for in response to a player declaration, not a monster or NPC action or appearance. My process lets me move the spotlight around a little before I start resolving things if I need to, and decide in the moment if a roll is really necessary or not. Everyone has a different process though. YMMV, naturally. [/QUOTE]
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