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Being a Good Audience
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<blockquote data-quote="Scott Christian" data-source="post: 8020716" data-attributes="member: 6901101"><p>I agree with the clapping and high fives. Also, the memes, I've recently learned, is definitely participation. Not sure if I enjoy staring at a six-second clip of a falling baby for twenty minutes (kind of an immersion killer), but it is definitely participation. And to echo someone else in this thread, the speed of the game is probably related as an inverted bell curve directly tied to the participation. As far as phones, they are a scourge. Fortunately, our group doesn't really use them except to cheat and tell another player to do something or formulate a plan. Outside of that, we don't use them. </p><p></p><p>I saw someone mention before phones there was making out, books, magazines, etc. While true, it's all the same, it is not the same by degree. And, on a personal note, I am glad my friends and I cared enough to participate and not always be distracted. Because as much as participation is linked to the speed of the game, it is also directly linked (and maybe more so) to caring about the people around you. </p><p></p><p>And caring about the people around you, whether encouraging them or adding punch lines or feigning how bothersome their character is, is directly tied to the enjoyment of the game. You can like something. Make it a habit. Then just do it - because it's a habit, not for the enjoyment any more. Some people run everyday - and they hate it. But it has become habit. When they were young - they may have loved it. The same is true for D&D. I have sat at tables where everyone is on their phone, or watching tv, or grading homework. It's a completely different game.</p><p></p><p>I do think that's one of the reasons viewership for D&D tabletop shows has been so high - all players participate and are in the moment. Yet, even with those shining examples, the lure of distraction is strong and society at large demonstrates otherwise; monkey see, monkey do I guess. </p><p></p><p>As a side note, one alternative to "train" players for skill checks is to let the barbarian make the arcana check, but if they fail, it imposes disadvantage on the wizard because it leads them down the wrong trail. Same can be true for nature, tracking, history, religion, etc...</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8020716, member: 6901101"] I agree with the clapping and high fives. Also, the memes, I've recently learned, is definitely participation. Not sure if I enjoy staring at a six-second clip of a falling baby for twenty minutes (kind of an immersion killer), but it is definitely participation. And to echo someone else in this thread, the speed of the game is probably related as an inverted bell curve directly tied to the participation. As far as phones, they are a scourge. Fortunately, our group doesn't really use them except to cheat and tell another player to do something or formulate a plan. Outside of that, we don't use them. I saw someone mention before phones there was making out, books, magazines, etc. While true, it's all the same, it is not the same by degree. And, on a personal note, I am glad my friends and I cared enough to participate and not always be distracted. Because as much as participation is linked to the speed of the game, it is also directly linked (and maybe more so) to caring about the people around you. And caring about the people around you, whether encouraging them or adding punch lines or feigning how bothersome their character is, is directly tied to the enjoyment of the game. You can like something. Make it a habit. Then just do it - because it's a habit, not for the enjoyment any more. Some people run everyday - and they hate it. But it has become habit. When they were young - they may have loved it. The same is true for D&D. I have sat at tables where everyone is on their phone, or watching tv, or grading homework. It's a completely different game. I do think that's one of the reasons viewership for D&D tabletop shows has been so high - all players participate and are in the moment. Yet, even with those shining examples, the lure of distraction is strong and society at large demonstrates otherwise; monkey see, monkey do I guess. As a side note, one alternative to "train" players for skill checks is to let the barbarian make the arcana check, but if they fail, it imposes disadvantage on the wizard because it leads them down the wrong trail. Same can be true for nature, tracking, history, religion, etc... [/QUOTE]
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