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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8774241" data-attributes="member: 6880355"><p>So, everyone here is thinking of the same: If you know the whole campaign inside out, your PC might e.g. be able to take a central role in the game, take big decisions, anticipate events or find hidden loot before others. </p><p></p><p>Risk = Chance x Effect</p><p></p><p>Next questions are therefore, what is the chance and what's the effect? </p><p></p><p>The effect might be the easiest, because you know your friends. If nobody takes the game very serious, and it's just an excuse to have a beer together, then maybe it's alright. But if a friend might get a grudge or people become jealous and annoyed, then this is a possible game-breaking effect.</p><p></p><p>What are the chances of these problems occurring? If your DM adds enough homebrew stuff, you may be just as clueless as the rest. But if the DM sticks closely to the pre-written adventure and you cannot play dumb, then you have the knowledge to give yourself an advantage. Then the only question left is whether you can play dumb? </p><p></p><p>Personally, I would not play a campaign that I already know. I cannot play dumb. I'd tell the DM that I know the story, and ask the DM to mix up some things to ensure that I don't know what happens. If that is not possible, I would step out.</p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8774241, member: 6880355"] So, everyone here is thinking of the same: If you know the whole campaign inside out, your PC might e.g. be able to take a central role in the game, take big decisions, anticipate events or find hidden loot before others. Risk = Chance x Effect Next questions are therefore, what is the chance and what's the effect? The effect might be the easiest, because you know your friends. If nobody takes the game very serious, and it's just an excuse to have a beer together, then maybe it's alright. But if a friend might get a grudge or people become jealous and annoyed, then this is a possible game-breaking effect. What are the chances of these problems occurring? If your DM adds enough homebrew stuff, you may be just as clueless as the rest. But if the DM sticks closely to the pre-written adventure and you cannot play dumb, then you have the knowledge to give yourself an advantage. Then the only question left is whether you can play dumb? Personally, I would not play a campaign that I already know. I cannot play dumb. I'd tell the DM that I know the story, and ask the DM to mix up some things to ensure that I don't know what happens. If that is not possible, I would step out. [/QUOTE]
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