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Being a whimsical DM
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<blockquote data-quote="MerricB" data-source="post: 6064418" data-attributes="member: 3586"><p>How serious are you as a DM? I admit that I have a lot of trouble maintaining a totally serious tone when I run games. I can run Call of Cthulhu on occasion, and I can maintain the horror in the final stages, but before then, moments of comedy keep intruding.</p><p></p><p>I have a couple of tribes of feuding orcs in my Greyhawk Vikings game (AD&D): the Bloody Tongue and the Severed Hand. My group ran into the Severed Hand orcs yesterday, and instead of having them seriously parlaying with the group, I invented "Martin the Orc Scribe", who wanted them to fill in forms in triplicate - until he realised they were adventurers, and thus were functionally illiterate - before the orcs would hire the group to deal with a basilisk.</p><p></p><p>The basilisk was serious. Deadly serious... and the group spent most of the session avoiding it before Paul just pulled out a mirror from his backpack and reflected its gaze, turning it to stone. However, a lot of the lead-up were moments of comedy. Orc scribes, daft old priests, eccentric wizards... it's a strange, strange world when I run D&D.</p><p></p><p>How do you run your games? Does your style change with the subject matter, or do you default to a particular way of running games?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6064418, member: 3586"] How serious are you as a DM? I admit that I have a lot of trouble maintaining a totally serious tone when I run games. I can run Call of Cthulhu on occasion, and I can maintain the horror in the final stages, but before then, moments of comedy keep intruding. I have a couple of tribes of feuding orcs in my Greyhawk Vikings game (AD&D): the Bloody Tongue and the Severed Hand. My group ran into the Severed Hand orcs yesterday, and instead of having them seriously parlaying with the group, I invented "Martin the Orc Scribe", who wanted them to fill in forms in triplicate - until he realised they were adventurers, and thus were functionally illiterate - before the orcs would hire the group to deal with a basilisk. The basilisk was serious. Deadly serious... and the group spent most of the session avoiding it before Paul just pulled out a mirror from his backpack and reflected its gaze, turning it to stone. However, a lot of the lead-up were moments of comedy. Orc scribes, daft old priests, eccentric wizards... it's a strange, strange world when I run D&D. How do you run your games? Does your style change with the subject matter, or do you default to a particular way of running games? Cheers! [/QUOTE]
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