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Being Chased in a Maze
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<blockquote data-quote="Grogg of the North" data-source="post: 5995709" data-attributes="member: 6682960"><p>For those curious, the group went through the maze last night. It consisted of a random dungeon I had generated online at Myth-Weavers. Lots of twists and turns, no dead ends, and only two rooms. The first room where they started and a room at the center of the maze which was their exit. </p><p></p><p>I went with option 2 and kept the map to myself. It was pretty helpful when the party decided to put their right hand on the wall and just follow it. Whenever they returned to an area they had already been to I allowed them checks to realize it. With two of the party members able to put Bear Grylls to shame the PCs had no problem recognizing when they'd backtracked. </p><p></p><p>After the party was a little bit into the maze they heard the sounds of baying and howling. Some special Winter Wolves had been released to chase after them and the PCs finally understood the frost giant's comment on keeping the search for the exit "sporting". </p><p></p><p>Each time the wolves were slain their bodies melted into the floor and disappeared and after d4 rounds, more appeared and chased after them. The party quickly realized after the second batch of wolves that standing to fight them would not work and, given time, the wolves would eventually wear them down. Instead as the party traversed the maze, the warlock would drop walls of fire behind them forcing the wolves to stop and to try to destroy them with their icy breath. The tactic proved quite successful in delaying the wolves and allowed the PCs to find the exit and leave successfully.</p><p></p><p>Thanks for everyone's help on this, I greatly appreciated it.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5995709, member: 6682960"] For those curious, the group went through the maze last night. It consisted of a random dungeon I had generated online at Myth-Weavers. Lots of twists and turns, no dead ends, and only two rooms. The first room where they started and a room at the center of the maze which was their exit. I went with option 2 and kept the map to myself. It was pretty helpful when the party decided to put their right hand on the wall and just follow it. Whenever they returned to an area they had already been to I allowed them checks to realize it. With two of the party members able to put Bear Grylls to shame the PCs had no problem recognizing when they'd backtracked. After the party was a little bit into the maze they heard the sounds of baying and howling. Some special Winter Wolves had been released to chase after them and the PCs finally understood the frost giant's comment on keeping the search for the exit "sporting". Each time the wolves were slain their bodies melted into the floor and disappeared and after d4 rounds, more appeared and chased after them. The party quickly realized after the second batch of wolves that standing to fight them would not work and, given time, the wolves would eventually wear them down. Instead as the party traversed the maze, the warlock would drop walls of fire behind them forcing the wolves to stop and to try to destroy them with their icy breath. The tactic proved quite successful in delaying the wolves and allowed the PCs to find the exit and leave successfully. Thanks for everyone's help on this, I greatly appreciated it. [/QUOTE]
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