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General Tabletop Discussion
*Dungeons & Dragons
Being enjoyably outsmarted by your players
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<blockquote data-quote="Shiroiken" data-source="post: 7988360" data-attributes="member: 6775477"><p>Define "in a good way." IME, as a DM you can plan 100 different potential outcomes, and the players will pretty much always find #101. It's not that they're deliberately trying to break things (although I did play with one such guy back in the day), it's just that they view things differently based on the limited information they have.</p><p></p><p>I recently had the party find a vampire trapped under a town. It offered them information about a conspiracy that was taking place within the town, and would give it to them if they freed it. He even offered to leave the town to go to a nearby woodlands that was too far to be a threat (he couldn't get to the town and back before sunrise). The party teased information out of him, supposedly in the attempt to determine if he told the truth.</p><p></p><p>Instead they left him there and used the clues he gave to try and solve the conspiracy themselves. Of course I had no clue they'd try this, even though I should have. I had to make up several NPCs on the spot (sadly naming two of them TweedleDee and TweedleDum since that's what the players called them when I didn't have names) and totally change direction of the adventure. The party had fallen for a red-herring, and rather than follow up on the actual conspiracy (since they didn't have all the information), they focused on a minor side plot that was setting up something else for a later session. Since I'm good at running on the fly, I managed to delay things until the session ended. This gave me time to detail out what was originally just a rough sketch.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7988360, member: 6775477"] Define "in a good way." IME, as a DM you can plan 100 different potential outcomes, and the players will pretty much always find #101. It's not that they're deliberately trying to break things (although I did play with one such guy back in the day), it's just that they view things differently based on the limited information they have. I recently had the party find a vampire trapped under a town. It offered them information about a conspiracy that was taking place within the town, and would give it to them if they freed it. He even offered to leave the town to go to a nearby woodlands that was too far to be a threat (he couldn't get to the town and back before sunrise). The party teased information out of him, supposedly in the attempt to determine if he told the truth. Instead they left him there and used the clues he gave to try and solve the conspiracy themselves. Of course I had no clue they'd try this, even though I should have. I had to make up several NPCs on the spot (sadly naming two of them TweedleDee and TweedleDum since that's what the players called them when I didn't have names) and totally change direction of the adventure. The party had fallen for a red-herring, and rather than follow up on the actual conspiracy (since they didn't have all the information), they focused on a minor side plot that was setting up something else for a later session. Since I'm good at running on the fly, I managed to delay things until the session ended. This gave me time to detail out what was originally just a rough sketch. [/QUOTE]
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