Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Being more descriptive as a DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5238694" data-attributes="member: 2093"><p>Try, each time you describe a room, to include at least three different senses. Sight, smell, taste, feel, sound.</p><p></p><p>In other words, instead of saying "you enter a big cave. It is dark.", say "You enter a big cave. It is so big you can hear your footsteps echoing across it. It is pitch dark, and your torch makes a small puddle of light around you, not reaching across the cavern. You can smell the fresh cool scent of water somewhere not far away. In fact, you can also hear the sound of water slowly dripping down from a stalactite into a pool below, but you are too far away to see it."</p><p></p><p>You've given the players a lot to think about, and by making the attempt to involve several senses, you've forced yourself to think about what's there.</p><p></p><p>You don't have to write all taht out for every room; just jot down the following:</p><p></p><p>see- too big to light entire chamber</p><p>hear - echoes, water dripping</p><p>smell - fresh  water</p><p>feel - gritty floor under bare feet, slimy wall where water drips</p><p>taste - damp air - water is very pure -</p><p></p><p>And then as the PCs act, you can say to them "Rollo the halfling doesn't like walking in this room, the floor is gritty and sandy."</p><p></p><p>Maybe it means nothing; then again, maybe it means the ceiling is unstable and constantly shedding bits of sand and debris...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5238694, member: 2093"] Try, each time you describe a room, to include at least three different senses. Sight, smell, taste, feel, sound. In other words, instead of saying "you enter a big cave. It is dark.", say "You enter a big cave. It is so big you can hear your footsteps echoing across it. It is pitch dark, and your torch makes a small puddle of light around you, not reaching across the cavern. You can smell the fresh cool scent of water somewhere not far away. In fact, you can also hear the sound of water slowly dripping down from a stalactite into a pool below, but you are too far away to see it." You've given the players a lot to think about, and by making the attempt to involve several senses, you've forced yourself to think about what's there. You don't have to write all taht out for every room; just jot down the following: see- too big to light entire chamber hear - echoes, water dripping smell - fresh water feel - gritty floor under bare feet, slimy wall where water drips taste - damp air - water is very pure - And then as the PCs act, you can say to them "Rollo the halfling doesn't like walking in this room, the floor is gritty and sandy." Maybe it means nothing; then again, maybe it means the ceiling is unstable and constantly shedding bits of sand and debris... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Being more descriptive as a DM
Top