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General Tabletop Discussion
*TTRPGs General
Being more descriptive as a DM
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<blockquote data-quote="buddhafrog" data-source="post: 5240735" data-attributes="member: 86605"><p>Somebody mentioned closing your eyes - this will actually work and don't worry about feeling silly doing so.  If it helps make you more descriptive, your players will be very glad you did so.</p><p></p><p><span style="color: Yellow">You have 5 senses.  Use at least two in your descriptions.</span></p><p></p><p>The more important the setting, try to use additional senses.  Even use that sixth sense, that feeling of fear or a sense of danger/dread that the PC's might be feeling (yes, being careful you don't over-control the PC's feeling).  </p><p></p><p>Instead of only describing what is in the room, also describe: </p><ul> <li data-xf-list-type="ul">the sound of the wind howling through the broken windows</li> <li data-xf-list-type="ul">the musty smell of a long abandoned room</li> <li data-xf-list-type="ul">the sudden and strange change of temperature when entering a new, mysterious roomor </li> <li data-xf-list-type="ul">the dampness from the water dripping down the walls of the caves</li> <li data-xf-list-type="ul">the tast of the blood from the monter you just killed, as the spattered blood trickles down your face</li> <li data-xf-list-type="ul">the best/worst mead you've had in a long time</li> </ul><p></p><p>etc, etc.  None of these are too wonderful, but you get the idea. Adding dimensions to what you describe will let the players use their imaginations more.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5240735, member: 86605"] Somebody mentioned closing your eyes - this will actually work and don't worry about feeling silly doing so. If it helps make you more descriptive, your players will be very glad you did so. [COLOR="Yellow"]You have 5 senses. Use at least two in your descriptions.[/COLOR] The more important the setting, try to use additional senses. Even use that sixth sense, that feeling of fear or a sense of danger/dread that the PC's might be feeling (yes, being careful you don't over-control the PC's feeling). Instead of only describing what is in the room, also describe: [LIST] [*]the sound of the wind howling through the broken windows [*]the musty smell of a long abandoned room [*]the sudden and strange change of temperature when entering a new, mysterious roomor [*]the dampness from the water dripping down the walls of the caves [*]the tast of the blood from the monter you just killed, as the spattered blood trickles down your face [*]the best/worst mead you've had in a long time [/LIST] etc, etc. None of these are too wonderful, but you get the idea. Adding dimensions to what you describe will let the players use their imaginations more. [/QUOTE]
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