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General Tabletop Discussion
*TTRPGs General
Being non-judgmental about play styles
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<blockquote data-quote="Starfox" data-source="post: 5586025" data-attributes="member: 2303"><p>In the end, powergaming is a rules issue to me.</p><p></p><p>I will 'fess up. I like to make strong builds in games that allow it. And some games cater very much to that playstyle - most distinctly D&D 3.5 and 4. Because resources in these games are so thin and so tightly controlled, it feels like you HAVE to optimize. Feats in particular.</p><p></p><p>Compare this to Mutants and Masterminds 2. That one is also optimizeable, but because you do not have so strict controls, particularly because you can bye any number of feats you like at any level. You are no longer compelled to make a particular build at level 3 in order to get ride-by attack at level 6 (or whatever it is you are building for).</p><p></p><p>My conclusion from this and numerous other examples is that strictly balanced class systems lead to optimization, while free build point systems do not. In other words, if you detest power gaming, try removing some of the constraints on it. Maybe you'll find, like I did, that with more freedom players assume more responsibility?</p></blockquote><p></p>
[QUOTE="Starfox, post: 5586025, member: 2303"] In the end, powergaming is a rules issue to me. I will 'fess up. I like to make strong builds in games that allow it. And some games cater very much to that playstyle - most distinctly D&D 3.5 and 4. Because resources in these games are so thin and so tightly controlled, it feels like you HAVE to optimize. Feats in particular. Compare this to Mutants and Masterminds 2. That one is also optimizeable, but because you do not have so strict controls, particularly because you can bye any number of feats you like at any level. You are no longer compelled to make a particular build at level 3 in order to get ride-by attack at level 6 (or whatever it is you are building for). My conclusion from this and numerous other examples is that strictly balanced class systems lead to optimization, while free build point systems do not. In other words, if you detest power gaming, try removing some of the constraints on it. Maybe you'll find, like I did, that with more freedom players assume more responsibility? [/QUOTE]
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Being non-judgmental about play styles
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