Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Being non-judgmental about play styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5587586"><p>They aren't mutually exclusive, and sometimes people mistake making a deliberately weak character for RP, but a roleplaying is about playing the character. </p><p></p><p>There are a few things going on I think. A role player is going to "optimize" from the point of view of the character (taking into consideration intelligence, preferences, etc). So he won't just pick the best tactics, buffs, weapons, etc from a 3rd person perspective, he will pick the best ones form the character's perspective. He will also keep in mind some people prepare themselves (i.e. go up in levels) suboptimally because of preference. For instance a boxer who just feels more comfortable fighting bull dog style even though he isn't built for it and would be better off with another approach, may continue to train in his spare time the way he is comfortable, rather than the way that will lead to victory in the ring. </p><p></p><p>I am not saying you need to make a crappy character, or that making a powerful character is bad. But from an RP perspective, the criticism of powergaming is when it puts optimization and power ahead of playing the character believably. </p><p></p><p>On the other hand you do need some level of system mastery (at least in a game like 3E) to realize cool character concepts if you are a role player. I've seen a lot of great character ideas fall short because the player couldn't make it work mechanically. </p><p></p><p>There is also the other side of things where people deliberately create uber character concepts, then construct power builds to realize them. Fundamentally they are powergaming I think, but they are also role playing because the character may indeed have depth and be interesting. These aren't mutually exclusive things, but there seems to be a spectrum. And I think you have more fun when you know which of these things is keeping you interested in the game (creating a powerful character, making an interesting character or a mix of both). </p><p></p><p>As an example I had a player who loved builds, and used character concepts as an excuse for builds (his own words, not mine). It took him a while to realize this. And it wasn't until he did, and until he vocalized it, that I could make the campaign suit his needs more. </p><p></p><p>As a GM, I don't mind running a game for role players or powergamers. I kind of like creating my own builds to match what the PCs are doing if they are powergaming, but I also love character focused role play with little to no combat. Both approaches can be fun, and I think there is a definite range with considerable overlap in between.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5587586"] They aren't mutually exclusive, and sometimes people mistake making a deliberately weak character for RP, but a roleplaying is about playing the character. There are a few things going on I think. A role player is going to "optimize" from the point of view of the character (taking into consideration intelligence, preferences, etc). So he won't just pick the best tactics, buffs, weapons, etc from a 3rd person perspective, he will pick the best ones form the character's perspective. He will also keep in mind some people prepare themselves (i.e. go up in levels) suboptimally because of preference. For instance a boxer who just feels more comfortable fighting bull dog style even though he isn't built for it and would be better off with another approach, may continue to train in his spare time the way he is comfortable, rather than the way that will lead to victory in the ring. I am not saying you need to make a crappy character, or that making a powerful character is bad. But from an RP perspective, the criticism of powergaming is when it puts optimization and power ahead of playing the character believably. On the other hand you do need some level of system mastery (at least in a game like 3E) to realize cool character concepts if you are a role player. I've seen a lot of great character ideas fall short because the player couldn't make it work mechanically. There is also the other side of things where people deliberately create uber character concepts, then construct power builds to realize them. Fundamentally they are powergaming I think, but they are also role playing because the character may indeed have depth and be interesting. These aren't mutually exclusive things, but there seems to be a spectrum. And I think you have more fun when you know which of these things is keeping you interested in the game (creating a powerful character, making an interesting character or a mix of both). As an example I had a player who loved builds, and used character concepts as an excuse for builds (his own words, not mine). It took him a while to realize this. And it wasn't until he did, and until he vocalized it, that I could make the campaign suit his needs more. As a GM, I don't mind running a game for role players or powergamers. I kind of like creating my own builds to match what the PCs are doing if they are powergaming, but I also love character focused role play with little to no combat. Both approaches can be fun, and I think there is a definite range with considerable overlap in between. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Being non-judgmental about play styles
Top