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<blockquote data-quote="Neonchameleon" data-source="post: 5590786" data-attributes="member: 87792"><p>Correction: Tweaking a PC's stats to the max is something that's campaign specific.</p><p> </p><p></p><p> </p><p>No. They don't have the sourcebooks. They simply live in the world, know the legendds to a better extent than we do, and know their life depends on getting things right. That gives them far more motivation than you or I ever have - and things can be tested.</p><p> </p><p></p><p> </p><p>Feats I can count the way I count stats. Part of the inherent nature of the character and therefore outside the bounds of optimisation.</p><p></p><p>But this brings me on to why I won't play a wizard in 3.X. I assume a wizard is pretty well educated. At the very <em>least</em> they know of all the spells in the PHB and can pick between them. Choosing the most useful, versatile, and/or powerful spells is just an intelligence and knowledge issue and Wizards are meant to have plenty of both. Which means that if they are as smart as the character sheet indicates they ought to have a <em>very</em> close to PHB-powergamed spell loadout (and Clerics and Druids are little different). Sorcerors have fixed spells and so needn't min/max. They may have developed whatever they have in the same way you're stuck with your stats.</p><p> </p><p>Unfortunately this means that two of the top tier classes (Wizards and Artificers) get to choose the most powergamable parts of their character (the spell list and the items) and both have high intelligence and a very good knowledge of their field. And getting the spell choices right really is a matter of life and death (sometimes more) so they have all the incentive in the world to get it right. This, more than anything else, is why IMO Vancian Magic needed to die. It meant that if you weren't twinking out your spellbook you needed a lot of justification as to why you were playing in character.</p><p> </p><p></p><p> </p><p>And I can't say all are OK. But I can say that D&D warriors depend on their weapons and armour every bit as much as a sniper depends on his sniper rifle. They are not just aware of the difference between a +1 and +2 sword, but in many cases are able to discuss the difference between a +1 sword enchanted by an Abjurer and one enchanted by an Evoker - they are certainly able to go far finer grained than the game has mechanics for if there is any sort of wide scale creation of magic items.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5590786, member: 87792"] Correction: Tweaking a PC's stats to the max is something that's campaign specific. No. They don't have the sourcebooks. They simply live in the world, know the legendds to a better extent than we do, and know their life depends on getting things right. That gives them far more motivation than you or I ever have - and things can be tested. Feats I can count the way I count stats. Part of the inherent nature of the character and therefore outside the bounds of optimisation. But this brings me on to why I won't play a wizard in 3.X. I assume a wizard is pretty well educated. At the very [I]least[/I] they know of all the spells in the PHB and can pick between them. Choosing the most useful, versatile, and/or powerful spells is just an intelligence and knowledge issue and Wizards are meant to have plenty of both. Which means that if they are as smart as the character sheet indicates they ought to have a [I]very[/I] close to PHB-powergamed spell loadout (and Clerics and Druids are little different). Sorcerors have fixed spells and so needn't min/max. They may have developed whatever they have in the same way you're stuck with your stats. Unfortunately this means that two of the top tier classes (Wizards and Artificers) get to choose the most powergamable parts of their character (the spell list and the items) and both have high intelligence and a very good knowledge of their field. And getting the spell choices right really is a matter of life and death (sometimes more) so they have all the incentive in the world to get it right. This, more than anything else, is why IMO Vancian Magic needed to die. It meant that if you weren't twinking out your spellbook you needed a lot of justification as to why you were playing in character. And I can't say all are OK. But I can say that D&D warriors depend on their weapons and armour every bit as much as a sniper depends on his sniper rifle. They are not just aware of the difference between a +1 and +2 sword, but in many cases are able to discuss the difference between a +1 sword enchanted by an Abjurer and one enchanted by an Evoker - they are certainly able to go far finer grained than the game has mechanics for if there is any sort of wide scale creation of magic items. [/QUOTE]
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