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General Tabletop Discussion
*TTRPGs General
Being non-judgmental about play styles
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<blockquote data-quote="Doug McCrae" data-source="post: 5590975" data-attributes="member: 21169"><p>Some groups solve this problem by having the optimiser do the stats for all the player characters. He gets the plaudits for being the recognised 'min/max expert' and the PCs are balanced against one another.</p><p></p><p>There can still be problems when everyone is min/maxed however:</p><p>1) It can greatly reduce the number of viable character types. Only a handful of classes, feats and spells in the rulebooks will be good enough. This means that large parts of the purchased books are useless.</p><p>2) It's harder for the GM to challenge the party. He has to spend more time creating NPCs and the type of challenges he can use may be severely limited. For example all bad guys may need to have dispel magic to bring down the self-buffing cleric in 3e.</p><p>3) The flavour of the game may become something other than intended. for example a supposed superhero game where the PCs use incredibly long range powers and sensory abilities to take out their foes from 5000 miles away. Or a supposedly medieval flavoured game where the knight is not viable. The lack of flight and ranged attacks makes him useless versus an opponent with both those powers.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5590975, member: 21169"] Some groups solve this problem by having the optimiser do the stats for all the player characters. He gets the plaudits for being the recognised 'min/max expert' and the PCs are balanced against one another. There can still be problems when everyone is min/maxed however: 1) It can greatly reduce the number of viable character types. Only a handful of classes, feats and spells in the rulebooks will be good enough. This means that large parts of the purchased books are useless. 2) It's harder for the GM to challenge the party. He has to spend more time creating NPCs and the type of challenges he can use may be severely limited. For example all bad guys may need to have dispel magic to bring down the self-buffing cleric in 3e. 3) The flavour of the game may become something other than intended. for example a supposed superhero game where the PCs use incredibly long range powers and sensory abilities to take out their foes from 5000 miles away. Or a supposedly medieval flavoured game where the knight is not viable. The lack of flight and ranged attacks makes him useless versus an opponent with both those powers. [/QUOTE]
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