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General Tabletop Discussion
*TTRPGs General
Being non-judgmental about play styles
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<blockquote data-quote="OnlineDM" data-source="post: 5590998" data-attributes="member: 90804"><p>I can understand why some groups might want this, but wow, definitely not mine! Character creation tends to be a very personal thing for the groups I'm in; outsourcing the stats to another player would not go over well. And remember, it's not just about stats here - it's about powers and feats and spells and gear so on; outsourcing that to another player would be required if you want everyone to have the high power level, and then everyone is just playing a pre-gen with a custom name and back story. Not fun at all in my groups.</p><p></p><p>I know that I personally screwed this one up when my wife and I first started playing D&D. I read all of the books and got really into it; she was more casually interested. When she started building her character I offered way too much "advice" and she never felt that the character was really "hers". Since then, I've tried very hard to back off when she's building a character. She'll occasionally come to me with questions, and I have to try to just answer the question at hand (how does this ability work?) and not go into a lengthy discussion of the context around the question, related issues, etc.</p><p></p><p>Players should be allowed full freedom to build their own characters. If they don't enjoy some aspect of the process and want help, that's one thing. But if a group says, "Listen, in order to get a balanced power level across the party, we're going to have Joe here handle all of the mechanical crunch for the characters; you still get to name yours, though!" that's going to be miserable for a group like mine (and, I'm guessing, most groups).</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5590998, member: 90804"] I can understand why some groups might want this, but wow, definitely not mine! Character creation tends to be a very personal thing for the groups I'm in; outsourcing the stats to another player would not go over well. And remember, it's not just about stats here - it's about powers and feats and spells and gear so on; outsourcing that to another player would be required if you want everyone to have the high power level, and then everyone is just playing a pre-gen with a custom name and back story. Not fun at all in my groups. I know that I personally screwed this one up when my wife and I first started playing D&D. I read all of the books and got really into it; she was more casually interested. When she started building her character I offered way too much "advice" and she never felt that the character was really "hers". Since then, I've tried very hard to back off when she's building a character. She'll occasionally come to me with questions, and I have to try to just answer the question at hand (how does this ability work?) and not go into a lengthy discussion of the context around the question, related issues, etc. Players should be allowed full freedom to build their own characters. If they don't enjoy some aspect of the process and want help, that's one thing. But if a group says, "Listen, in order to get a balanced power level across the party, we're going to have Joe here handle all of the mechanical crunch for the characters; you still get to name yours, though!" that's going to be miserable for a group like mine (and, I'm guessing, most groups). [/QUOTE]
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Being non-judgmental about play styles
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