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Being set on fire aint what it used to be.
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<blockquote data-quote="Psimancer" data-source="post: 1742700" data-attributes="member: 13037"><p>I do like the idea of Con damage; even the most hardened warrior will balk at the concept of being incinerated then…</p><p></p><p>What about changing the damage from 1d6 HP to 1d4 HP plus 1d4-2 Con damage (min 0)… It’s bad, just not un-playably so…</p><p></p><p>...but be warned…</p><p></p><p>If you make the Con damage too high, you risk your players wanting to adopt it as their favoured mode of attack… </p><p></p><p>As it is, the change in damage will alter the game…</p><p></p><p>One of the first questions your players may ask is, “Why can’t our Fireballs do Con damage too?” </p><p></p><p>And then it will snowball, “But if Fireballs do Con damage, why can’t my Lightning Bolts???”</p><p></p><p>And may even end up with, “But if our Magic Missiles do Con damage, why can’t we do it with a Great Sword…”</p><p></p><p>You may want to look at Arcana Unearthed… I think they have an option for Critical Hits doing Con damage… at least with that, the Con damage is applied across the board in a way that it doesn’t tip the balance of power in favour of one type of attack over another…</p></blockquote><p></p>
[QUOTE="Psimancer, post: 1742700, member: 13037"] I do like the idea of Con damage; even the most hardened warrior will balk at the concept of being incinerated then… What about changing the damage from 1d6 HP to 1d4 HP plus 1d4-2 Con damage (min 0)… It’s bad, just not un-playably so… ...but be warned… If you make the Con damage too high, you risk your players wanting to adopt it as their favoured mode of attack… As it is, the change in damage will alter the game… One of the first questions your players may ask is, “Why can’t our Fireballs do Con damage too?” And then it will snowball, “But if Fireballs do Con damage, why can’t my Lightning Bolts???” And may even end up with, “But if our Magic Missiles do Con damage, why can’t we do it with a Great Sword…” You may want to look at Arcana Unearthed… I think they have an option for Critical Hits doing Con damage… at least with that, the Con damage is applied across the board in a way that it doesn’t tip the balance of power in favour of one type of attack over another… [/QUOTE]
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