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Being set on fire aint what it used to be.
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<blockquote data-quote="Psimancer" data-source="post: 1746268" data-attributes="member: 13037"><p>I’m sorry, but I don’t believe in saying ‘no’ to my players automatically. If someone asks a question, I will give it due consideration, and answer them fully. I respect my players enough for that, and they me.</p><p></p><p>If I have to say ‘no’ during a game (on a rules question, for instance), I will research my answer after the session is over. If I am wrong, I apologise, we all know for next time and have learned something from the experience.</p><p></p><p>The point I was trying to make, if you were astute enough to pick it up, is if you change one thing within the game, it will have consequences on the rest of the game. No rule should be tampered with unless you analysis what impact it will have on the game holistically… By increasing the lethality of one attack, you in fact decrease the relative lethality of all other attacks… </p><p></p><p>I’m not saying that the WotC rules team is perfect and that everything is balanced, I’m just saying nothing like this should be changed flippantly… just think about the consequences of it… talk to your players, they are (most likely) intelligent adults who may have a different (but equally valid) perspective on any change you may want to introduce…</p><p></p><p>At our table we discuss any changes to the system and vote on whether or not it is to be implemented. As the DM, I do not consider it to be MY game, but rather OUR game… </p><p></p><p>After all, a DM with no players is just geek sitting at an empty table… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Psimancer, post: 1746268, member: 13037"] I’m sorry, but I don’t believe in saying ‘no’ to my players automatically. If someone asks a question, I will give it due consideration, and answer them fully. I respect my players enough for that, and they me. If I have to say ‘no’ during a game (on a rules question, for instance), I will research my answer after the session is over. If I am wrong, I apologise, we all know for next time and have learned something from the experience. The point I was trying to make, if you were astute enough to pick it up, is if you change one thing within the game, it will have consequences on the rest of the game. No rule should be tampered with unless you analysis what impact it will have on the game holistically… By increasing the lethality of one attack, you in fact decrease the relative lethality of all other attacks… I’m not saying that the WotC rules team is perfect and that everything is balanced, I’m just saying nothing like this should be changed flippantly… just think about the consequences of it… talk to your players, they are (most likely) intelligent adults who may have a different (but equally valid) perspective on any change you may want to introduce… At our table we discuss any changes to the system and vote on whether or not it is to be implemented. As the DM, I do not consider it to be MY game, but rather OUR game… After all, a DM with no players is just geek sitting at an empty table… ;) [/QUOTE]
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