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Bellator Arcana - The Eldritch Knight Guide
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<blockquote data-quote="Kilgore Trout" data-source="post: 6853063" data-attributes="member: 6819364"><p>Hey there - </p><p></p><p>Great guide! You actually posted in a thread I had about some EK ideas so I appreciate the input.</p><p></p><p>Wanted to get your thoughts around a couple of questions:</p><p></p><p>1. If taking levels in Wizard, what level would you suggest? Almost seems like an EK might want to get to level 8 to get the first set of ASIs as well as War Magic before taking levels in Wizard.</p><p></p><p>2. Let's say I'm a Half-Orc EK with the Great Weapon Fighting feat and a Greataxe who wanted to take advantage of this combo:</p><p></p><p></p><p></p><p>Would it look like this during the Action Surge:</p><p></p><p>Attack Action: Attack #1 hits. Auto Crit. 2d12 + modifier. Great Weapon feat procs creating a Bonus Action extra attack. Attack #2 (from original attack action) hits. Auto Crit. 2d12+modifier. Bonus Action Attack hits. Auto Crit. 2d12+modifier.</p><p></p><p>Seems like the half-orc's Savage Attack would really come into play here if I'm understanding the rules correctly....</p><p></p><p>3. What are your thoughts on not taking any of the SCAG cantrips? I tend to play in AL, so can only use SCAG or EE...not both. I'm thinking Absorb Elements might come in more handy.</p><p></p><p>Thanks again for a great guide!</p><p></p><p>KT</p></blockquote><p></p>
[QUOTE="Kilgore Trout, post: 6853063, member: 6819364"] Hey there - Great guide! You actually posted in a thread I had about some EK ideas so I appreciate the input. Wanted to get your thoughts around a couple of questions: 1. If taking levels in Wizard, what level would you suggest? Almost seems like an EK might want to get to level 8 to get the first set of ASIs as well as War Magic before taking levels in Wizard. 2. Let's say I'm a Half-Orc EK with the Great Weapon Fighting feat and a Greataxe who wanted to take advantage of this combo: Would it look like this during the Action Surge: Attack Action: Attack #1 hits. Auto Crit. 2d12 + modifier. Great Weapon feat procs creating a Bonus Action extra attack. Attack #2 (from original attack action) hits. Auto Crit. 2d12+modifier. Bonus Action Attack hits. Auto Crit. 2d12+modifier. Seems like the half-orc's Savage Attack would really come into play here if I'm understanding the rules correctly.... 3. What are your thoughts on not taking any of the SCAG cantrips? I tend to play in AL, so can only use SCAG or EE...not both. I'm thinking Absorb Elements might come in more handy. Thanks again for a great guide! KT [/QUOTE]
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