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<blockquote data-quote="Jimlock" data-source="post: 5698868" data-attributes="member: 6674931"><p>Correct me if I'm wrong, but doesn't magical healing fix scars and deformation as well?</p><p></p><p>That's my impression from AD&D anyways, not sure though, and I'm not sure if it's written anywhere in any 3.x book.</p><p></p><p>This is how I've always played it anyways... </p><p></p><p></p><p></p><p>If you think of it, shouldn't magical healing be perfect?</p><p></p><p>...better than any mundane healing... better than any contemporary or futuristic method or technique?</p><p></p><p></p><p>What I'm saying is that, most of the times, PCs are healed through magic. Even if one uses a chart that implements scars deformations and the like, the times when PCs are cured through mundane means (and thus have chances of being crippled) are very few.</p><p></p><p>Overall, I agree with Empirate. As I've always said, the game is already crippled by too many rules, no need to bog it down any further.</p><p></p><p>But if WB or any other would like to implement such a system, I suggest that they also treat magical healing as "perfect". Otherwise, a party can turn into a wreckage pretty easily and pretty fast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jimlock, post: 5698868, member: 6674931"] Correct me if I'm wrong, but doesn't magical healing fix scars and deformation as well? That's my impression from AD&D anyways, not sure though, and I'm not sure if it's written anywhere in any 3.x book. This is how I've always played it anyways... If you think of it, shouldn't magical healing be perfect? ...better than any mundane healing... better than any contemporary or futuristic method or technique? What I'm saying is that, most of the times, PCs are healed through magic. Even if one uses a chart that implements scars deformations and the like, the times when PCs are cured through mundane means (and thus have chances of being crippled) are very few. Overall, I agree with Empirate. As I've always said, the game is already crippled by too many rules, no need to bog it down any further. But if WB or any other would like to implement such a system, I suggest that they also treat magical healing as "perfect". Otherwise, a party can turn into a wreckage pretty easily and pretty fast :) [/QUOTE]
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