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Belt of Dwarvenkind - Best Deal Ever?
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<blockquote data-quote="Jack Simth" data-source="post: 3593918" data-attributes="member: 29252"><p>Put it another way....</p><p></p><p>If you're going from a Cloak of Resistance +2 to a Cloak of Resistance +3, on the other hand, there's no problem; the two are very easily defined, and they're the exact same type of item. A Cloak of Resistance +3 has a market price of 9,000 gp; a Cloak of Resistance +2, 4,000 gp. The cost to upgrade is the price difference - 5,000 gp to hire, or 2,500 gp and 200 xp to do yourself. It's clearly laid out, no fuss, no muss.</p><p></p><p>If you're going from an Amulet of Health +2 to an Amulet of Health +4, on the other hand, there's no problem; the two are very easily defined, and they're the exact same type of item. An Amulet of Health +2 has a market price of 4,000 gp; an Amulet of Health +4, 16,000 gp. The cost to upgrade is the price difference - 12,000 gp to hire, or 6,000 gp and 480 xp to do yourself. It's clearly laid out, no fuss, no muss.</p><p></p><p>The Belt of Dwarvenkind doesn't clearly correspond to any particular guideline. Seperately, the +2 Con is worth 4,000 gp (for an amulet). The +2 Resistance is almost worth 4,000 gp (for the Cloak of Resistance +2, minus a bit for it not applying to all saves). The Darkvision is supposedly worth 12,000 gp (for Goggles of Night). Guidelines would suggest additional abilities cost more, not less - and yet the Con and Darkvision alone are worth 16,000 gp as seperate items. If you use the +50% guideline for secondary powers, it goes up to 18,000 - and still without including the Resistance bonus to saves or the Dwarven language proficiency. Plus it's off-slot; Darkvision in something other than an Eye slot, Con in something other than a Protection slot, and so on.</p><p></p><p>How do you price improvements on it without pure DM call?</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3593918, member: 29252"] Put it another way.... If you're going from a Cloak of Resistance +2 to a Cloak of Resistance +3, on the other hand, there's no problem; the two are very easily defined, and they're the exact same type of item. A Cloak of Resistance +3 has a market price of 9,000 gp; a Cloak of Resistance +2, 4,000 gp. The cost to upgrade is the price difference - 5,000 gp to hire, or 2,500 gp and 200 xp to do yourself. It's clearly laid out, no fuss, no muss. If you're going from an Amulet of Health +2 to an Amulet of Health +4, on the other hand, there's no problem; the two are very easily defined, and they're the exact same type of item. An Amulet of Health +2 has a market price of 4,000 gp; an Amulet of Health +4, 16,000 gp. The cost to upgrade is the price difference - 12,000 gp to hire, or 6,000 gp and 480 xp to do yourself. It's clearly laid out, no fuss, no muss. The Belt of Dwarvenkind doesn't clearly correspond to any particular guideline. Seperately, the +2 Con is worth 4,000 gp (for an amulet). The +2 Resistance is almost worth 4,000 gp (for the Cloak of Resistance +2, minus a bit for it not applying to all saves). The Darkvision is supposedly worth 12,000 gp (for Goggles of Night). Guidelines would suggest additional abilities cost more, not less - and yet the Con and Darkvision alone are worth 16,000 gp as seperate items. If you use the +50% guideline for secondary powers, it goes up to 18,000 - and still without including the Resistance bonus to saves or the Dwarven language proficiency. Plus it's off-slot; Darkvision in something other than an Eye slot, Con in something other than a Protection slot, and so on. How do you price improvements on it without pure DM call? [/QUOTE]
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