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General Tabletop Discussion
*Pathfinder & Starfinder
Belt of Ironskin vs. Cloak of resistance
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<blockquote data-quote="jdpacheco" data-source="post: 4380415" data-attributes="member: 61319"><p>You're still neglecting the "slot" effect. All neck items grant bonuses to the non-AC defenses. The base item which gives a +1 to the non-AC items is the level one "Amulet of Protection". For a level 2 item, you get to have Resist: All for less than a round once per day in addition to the defense bonus. Seems about right to me.</p><p></p><p>For a 5th level item, you get resistance to the damage that most likely to be caused (weapon damage, especially when talking opportunity attacks), probably at least until higher levels than 5th. In addition, you can still wear *another* item in the neck slot, perhaps the Amulet of Health (constant on Resist Poison), or the Safewing Amulet ("I've fallen and I can't get up."). There's no other waist item in that level range. Obviously, most characters aren't going to have something for every level for every slot. Is the Belt of Vigor better? Maybe. Depends on how much you get hit in a round. Most PCs have around 10 Healing Surges in a day, which means that the belt of vigor represents 10 extra hp. If you get twice on the round that you activated your Ironskin belt, it's earned it's place to be equal to the Vigor belt. If you get hit three times, it's begun to surpass it. If you only get hit once, or don't hit at all (at least with weapon attacks), then it becomes not worth it.</p><p></p><p>Anyway, the way I see it is: The advantage of the belt is that it's not your neck.</p><p></p><p>As always, YMMV.</p></blockquote><p></p>
[QUOTE="jdpacheco, post: 4380415, member: 61319"] You're still neglecting the "slot" effect. All neck items grant bonuses to the non-AC defenses. The base item which gives a +1 to the non-AC items is the level one "Amulet of Protection". For a level 2 item, you get to have Resist: All for less than a round once per day in addition to the defense bonus. Seems about right to me. For a 5th level item, you get resistance to the damage that most likely to be caused (weapon damage, especially when talking opportunity attacks), probably at least until higher levels than 5th. In addition, you can still wear *another* item in the neck slot, perhaps the Amulet of Health (constant on Resist Poison), or the Safewing Amulet ("I've fallen and I can't get up."). There's no other waist item in that level range. Obviously, most characters aren't going to have something for every level for every slot. Is the Belt of Vigor better? Maybe. Depends on how much you get hit in a round. Most PCs have around 10 Healing Surges in a day, which means that the belt of vigor represents 10 extra hp. If you get twice on the round that you activated your Ironskin belt, it's earned it's place to be equal to the Vigor belt. If you get hit three times, it's begun to surpass it. If you only get hit once, or don't hit at all (at least with weapon attacks), then it becomes not worth it. Anyway, the way I see it is: The advantage of the belt is that it's not your neck. As always, YMMV. [/QUOTE]
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Belt of Ironskin vs. Cloak of resistance
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