Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Belt of Ironskin vs. Cloak of resistance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdpacheco" data-source="post: 4380556" data-attributes="member: 61319"><p>Of course it's an economy. The levels exist as guidelines, and as a pricing scheme. A player can have item of any level. Heck, they could trade in all their items and get one 15th level item. The levels are a framework, not a straight-jacket.</p><p></p><p></p><p></p><p></p><p>Of course all +1 weapons are the same level. The trade-offs are built into the weapons themselves. Short Swords are Light Blades, Rogues like those. A bastard sword is useless to a rogue. They don't have a single power that they could use it with (at least, not that I saw at last scan). Bastard Swords also cost an extra feat. Trade-offs are built into the weapons inherently.</p><p></p><p>And feats represent a different level of choice. And you will likely see that players are less likely to spend a feat on certain skills. If diplomacy is on their class list, they may take it then, but they probably won't take Skill Training in it, and very probably not over Skill Training: Perception.</p><p></p><p></p><p></p><p>Yes, the level *should* probably rise. Level determines price. Price is what the item is worth to your players. If your players only have a limited use for something, they're not going to use it. They'll either not ever buy it, or sell it (or turn it into residuum) at their first opportunity. They're going to prefer using the resources for something else.</p><p></p><p>And of course it's possible to make a party that can get more use out of the item. However, that's going to be an item that's great for that one specific party build. And, even with your proposed party, you're not looking at more than a couple more Opportunity Attacks than normal. Yes, the fighter gets an OA on a marked opponent who shifts. Once. It's an Immediate Reaction, and page 268 specifically states that you can make one Immediate Action per Round. (The fighter is also choosing to forgo any other Immediate Actions he may have wanted to take when he makes this attack). Unless, of course, you were planning on playing the monsters *real* dumb, they're just *not* going to trigger that many OAs. Certainly not enough for most players to spend the money on the bracers rather than... Oh, maybe a second magic weapon, or magic shield, or maybe a Belt of Vigor, or maybe any number of other things.</p><p></p><p></p><p></p><p>I don't think this factors in at all. Look at the tables some time. The distribution is wonky. 4th level seems to get skipped a lot. 9th level is missing on a few. Wands jumps a lot (1,3,6,8,11,13). Arm items lack a 4, 6, 9, 11, but has two 12s and two 13s. Why not make one of the 12s a 11 if they wanted a more even spread.</p><p></p><p>Is everyone going to agree with the placement? Nopers (clearly). Is there underlying economy at work? Yes.</p><p></p><p>Again. YMMV. But this is how *I'm* seeing the magic items in the PHB.</p></blockquote><p></p>
[QUOTE="jdpacheco, post: 4380556, member: 61319"] Of course it's an economy. The levels exist as guidelines, and as a pricing scheme. A player can have item of any level. Heck, they could trade in all their items and get one 15th level item. The levels are a framework, not a straight-jacket. Of course all +1 weapons are the same level. The trade-offs are built into the weapons themselves. Short Swords are Light Blades, Rogues like those. A bastard sword is useless to a rogue. They don't have a single power that they could use it with (at least, not that I saw at last scan). Bastard Swords also cost an extra feat. Trade-offs are built into the weapons inherently. And feats represent a different level of choice. And you will likely see that players are less likely to spend a feat on certain skills. If diplomacy is on their class list, they may take it then, but they probably won't take Skill Training in it, and very probably not over Skill Training: Perception. Yes, the level *should* probably rise. Level determines price. Price is what the item is worth to your players. If your players only have a limited use for something, they're not going to use it. They'll either not ever buy it, or sell it (or turn it into residuum) at their first opportunity. They're going to prefer using the resources for something else. And of course it's possible to make a party that can get more use out of the item. However, that's going to be an item that's great for that one specific party build. And, even with your proposed party, you're not looking at more than a couple more Opportunity Attacks than normal. Yes, the fighter gets an OA on a marked opponent who shifts. Once. It's an Immediate Reaction, and page 268 specifically states that you can make one Immediate Action per Round. (The fighter is also choosing to forgo any other Immediate Actions he may have wanted to take when he makes this attack). Unless, of course, you were planning on playing the monsters *real* dumb, they're just *not* going to trigger that many OAs. Certainly not enough for most players to spend the money on the bracers rather than... Oh, maybe a second magic weapon, or magic shield, or maybe a Belt of Vigor, or maybe any number of other things. I don't think this factors in at all. Look at the tables some time. The distribution is wonky. 4th level seems to get skipped a lot. 9th level is missing on a few. Wands jumps a lot (1,3,6,8,11,13). Arm items lack a 4, 6, 9, 11, but has two 12s and two 13s. Why not make one of the 12s a 11 if they wanted a more even spread. Is everyone going to agree with the placement? Nopers (clearly). Is there underlying economy at work? Yes. Again. YMMV. But this is how *I'm* seeing the magic items in the PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Belt of Ironskin vs. Cloak of resistance
Top