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General Tabletop Discussion
*Dungeons & Dragons
Belts of Giant Strength?
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<blockquote data-quote="ECMO3" data-source="post: 9721538" data-attributes="member: 7030563"><p>I am exactly the opposite I couldn't stand the stuff from the 3E era that gave you a +2 or a +4 to strength. I think that 8 Strength Rogue grabbing that belt of Giant Strength is what the fun is all about.</p><p></p><p>Unlike Zadnar though, as DM I don't let my PC pick magic items. I only let them buy scrolls and potions generally (except for some rare occasions) and generally don't give them enough down time in a campaign to make any items.</p><p></p><p>When the party finds something like that usually it is going to the PC with a low stat who will get the most use out of it. I've had two 8 strength Rangers rocking strength items. One picked up a Belt of Giant Strength around level 14, she was mostly a caster, using spells, scrolls and other magic items, but it was nice to use when she was in melee (usually with a dragon tooth dagger). I mean it gave her a boost over her 16 Dexterity, but she was already attacking with Dexterity. </p><p></p><p>A second Ranger I am currently still playing at 19th level is in a game where we found a TON of magic items and the means to have our bastions make massive quantities of potions. The Rogue got the Guantlets of Ogre Power but the Druid made a bunch of potions of Hill Giant Strength and for a while my PC was rocking an awesome intelligent magic greatsword. She would start combat by swigging the potion before using the Greatsword. After a while she ended attunement on the greatsword in favor of some spell type items (Staff of Frost, Wand of Fear, Staff of Swarming Insects, Staff of Striking, Staff of Withering, Ring of Protection), so she actually doesn't use the potions that much any more. She is mostly a caster and changes attunement during short rests a lot when one thing is out of charges.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9721538, member: 7030563"] I am exactly the opposite I couldn't stand the stuff from the 3E era that gave you a +2 or a +4 to strength. I think that 8 Strength Rogue grabbing that belt of Giant Strength is what the fun is all about. Unlike Zadnar though, as DM I don't let my PC pick magic items. I only let them buy scrolls and potions generally (except for some rare occasions) and generally don't give them enough down time in a campaign to make any items. When the party finds something like that usually it is going to the PC with a low stat who will get the most use out of it. I've had two 8 strength Rangers rocking strength items. One picked up a Belt of Giant Strength around level 14, she was mostly a caster, using spells, scrolls and other magic items, but it was nice to use when she was in melee (usually with a dragon tooth dagger). I mean it gave her a boost over her 16 Dexterity, but she was already attacking with Dexterity. A second Ranger I am currently still playing at 19th level is in a game where we found a TON of magic items and the means to have our bastions make massive quantities of potions. The Rogue got the Guantlets of Ogre Power but the Druid made a bunch of potions of Hill Giant Strength and for a while my PC was rocking an awesome intelligent magic greatsword. She would start combat by swigging the potion before using the Greatsword. After a while she ended attunement on the greatsword in favor of some spell type items (Staff of Frost, Wand of Fear, Staff of Swarming Insects, Staff of Striking, Staff of Withering, Ring of Protection), so she actually doesn't use the potions that much any more. She is mostly a caster and changes attunement during short rests a lot when one thing is out of charges. [/QUOTE]
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