Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ben 10 Again!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Ventresca" data-source="post: 4677458" data-attributes="member: 65142"><p><span style="color: White">... Eh, my third try at recreating the Ben 10 aliens. I'll be putting the first 10 up first</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Pyronite (Heatblast)</strong></span></p><p><span style="color: White"></span></p><p><span style="color: White">• +2 str, +2 dex, -2 cha</span></p><p><span style="color: White"></span> <span style="color: White">• Medium Monstrous Humanoid (fire)</span></p><p><span style="color: White">• Darkvision 60 ft.</span></p><p><span style="color: White">• Speed 30 ft, fly 30 ft. (good)</span></p><p><span style="color: White">• Control Flame (ex): Once per day per constitution modifier (minimum 1), as a standard action, a pyronite can remotely control flames, as the control flames powers, with a manifester level equal to its character level.</span></p><p><span style="color: White"></span> <span style="color: White">• Fire Blast (ex): As a standard action, once every 1d4 rounds, a pyronite can shoot a bolt of fire at a foe within 60 feet as a ranged touch attack. The bolt deals 1d8 points of fire per 2 character levels.</span></p><p><span style="color: White">• Fiery Touch (ex): Any melee attack delivered by a pyronite deals an additional 1d6 points of fire damage and may cause its foe to catch on fire. It may suppress and resume this ability at will as a free action.</span></p><p><span style="color: White">• Flight (ex): A pyronite can fly using its flames. Should it take cold damage or targeted by water, its ability is suppressed for 1 minute.</span></p><p><span style="color: White">• Vulnerability to Cold: A pyronite can survive in the cold for 1 minute per Constitution modifier. After that time, it takes 3d6 points of damage per round as long as it remains cold. Furthermore, a pyronite takes 50% more damage from cold spells and effects.</span></p><p><span style="color: White">• Vulnerability to Water: A pyronite can survive underwater for 1 minute per Constitution modifier. After that time, it takes 3d6 points of damage per round as long as it remains underwater. Furthermore, a pyronite takes 50% more damage from water spells and effects.</span></p><p><span style="color: White">• Favored class: Ranger</span></p><p><span style="color: White"></span><span style="color: White"></span></p><p><span style="color: White">I was also thinking of giving it an ability that when diseased, a pyronite's ability's are reversed. Power over water, vulnerability to heat, vulneraability to fire, etc. Due to what happens in the show</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Don Ventresca, post: 4677458, member: 65142"] [COLOR=White]... Eh, my third try at recreating the Ben 10 aliens. I'll be putting the first 10 up first [/COLOR][COLOR=White][B]Pyronite (Heatblast)[/B] • +2 str, +2 dex, -2 cha [/COLOR] [COLOR=White]• Medium Monstrous Humanoid (fire) • Darkvision 60 ft. • Speed 30 ft, fly 30 ft. (good) • Control Flame (ex): Once per day per constitution modifier (minimum 1), as a standard action, a pyronite can remotely control flames, as the control flames powers, with a manifester level equal to its character level. [/COLOR] [COLOR=White]• Fire Blast (ex): As a standard action, once every 1d4 rounds, a pyronite can shoot a bolt of fire at a foe within 60 feet as a ranged touch attack. The bolt deals 1d8 points of fire per 2 character levels. • Fiery Touch (ex): Any melee attack delivered by a pyronite deals an additional 1d6 points of fire damage and may cause its foe to catch on fire. It may suppress and resume this ability at will as a free action. • Flight (ex): A pyronite can fly using its flames. Should it take cold damage or targeted by water, its ability is suppressed for 1 minute. • Vulnerability to Cold: A pyronite can survive in the cold for 1 minute per Constitution modifier. After that time, it takes 3d6 points of damage per round as long as it remains cold. Furthermore, a pyronite takes 50% more damage from cold spells and effects. • Vulnerability to Water: A pyronite can survive underwater for 1 minute per Constitution modifier. After that time, it takes 3d6 points of damage per round as long as it remains underwater. Furthermore, a pyronite takes 50% more damage from water spells and effects. • Favored class: Ranger [/COLOR][COLOR=White] I was also thinking of giving it an ability that when diseased, a pyronite's ability's are reversed. Power over water, vulnerability to heat, vulneraability to fire, etc. Due to what happens in the show [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ben 10 Again!
Top