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Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
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<blockquote data-quote="Hussar" data-source="post: 9788575" data-attributes="member: 22779"><p>The point being, if you look at things like adventures and AP's and other stuff that isn't rule books, what innovations do we see?</p><p></p><p>Take any of the latest AP's and how are they any really different from a module written in the 1980's? WotC tried to do something different with the Delve format - an attempt to make modules easier to run at the table, and it was completely rejected. My Light of Xaryxis or Shattered Obelisk adventures would be immediately recognizable as modules to anyone from thirty years ago. Sure the terminology might be a bit different, but the structure and presentation of these modules haven't changed.</p><p></p><p>Fifty years of module production and WotC STILL can't put actual usable information on a map. You get a map and a number that you have to reference somewhere in the book. Even basic information like the height of ceilings is never written on a map. To me, THAT would be innovation. The one adventure that kinda innovated - Dragonheist - was routinely pilloried as being terrible for not being the same old same old.</p><p></p><p>Look, I get wanting some new stuff. Believe me, I understand. But this ship sailed a LOOOOONG time ago. The fandom has very much put its foot down and demanded that WotC do nothing to stray outside the line. It's been like this for over a decade now.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9788575, member: 22779"] The point being, if you look at things like adventures and AP's and other stuff that isn't rule books, what innovations do we see? Take any of the latest AP's and how are they any really different from a module written in the 1980's? WotC tried to do something different with the Delve format - an attempt to make modules easier to run at the table, and it was completely rejected. My Light of Xaryxis or Shattered Obelisk adventures would be immediately recognizable as modules to anyone from thirty years ago. Sure the terminology might be a bit different, but the structure and presentation of these modules haven't changed. Fifty years of module production and WotC STILL can't put actual usable information on a map. You get a map and a number that you have to reference somewhere in the book. Even basic information like the height of ceilings is never written on a map. To me, THAT would be innovation. The one adventure that kinda innovated - Dragonheist - was routinely pilloried as being terrible for not being the same old same old. Look, I get wanting some new stuff. Believe me, I understand. But this ship sailed a LOOOOONG time ago. The fandom has very much put its foot down and demanded that WotC do nothing to stray outside the line. It's been like this for over a decade now. [/QUOTE]
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Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
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