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Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
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<blockquote data-quote="Lanefan" data-source="post: 9789940" data-attributes="member: 29398"><p>Take cars.</p><p></p><p>They achieved their basic form and function by around 1920 if not sooner, and from then until about 2005 all we saw were incremental innovations and tweaks which in aggregate a) made a 2005 car immensely different than a 1920 car and b) still recognizable as a car both externally and under the hood. In the meantime, a huge number of special-purpose vehicle types based on that design - everything from ambulances to dump trucks to riding mowers - have been developed for specific uses and purposes and are generally only used for such.</p><p></p><p>The first really major automotive innovation started appearing around 2005 with the advent of the electric-powered engine, and 20 years later it still has yet to really catch on.</p><p></p><p>The same can be said for D&D only over maybe half that timespan - after 50 years of incremental changes (and no small amount of experimentation) 5.5e D&D is immensely different from 1974 D&D and yet still recognizable as D&D. In the meantime, a growing number of special-purpose games based on that design have been developed for specific needs and purposes and are generally only played as such.</p><p></p><p>This is not a bad thing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9789940, member: 29398"] Take cars. They achieved their basic form and function by around 1920 if not sooner, and from then until about 2005 all we saw were incremental innovations and tweaks which in aggregate a) made a 2005 car immensely different than a 1920 car and b) still recognizable as a car both externally and under the hood. In the meantime, a huge number of special-purpose vehicle types based on that design - everything from ambulances to dump trucks to riding mowers - have been developed for specific uses and purposes and are generally only used for such. The first really major automotive innovation started appearing around 2005 with the advent of the electric-powered engine, and 20 years later it still has yet to really catch on. The same can be said for D&D only over maybe half that timespan - after 50 years of incremental changes (and no small amount of experimentation) 5.5e D&D is immensely different from 1974 D&D and yet still recognizable as D&D. In the meantime, a growing number of special-purpose games based on that design have been developed for specific needs and purposes and are generally only played as such. This is not a bad thing. [/QUOTE]
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Community
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Ben Riggs interviews Fred Hicks and Cam Banks, then shares WotC sales data.
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