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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Firwood" data-source="post: 9234293" data-attributes="member: 8345"><p>Exactly what happened after the first wave of the OGL started with the release of D&D 3.x up to the 4ed, where the public blatantly abandoned Dungeons & Dragons (and the new GSL licence) by switching to Pathfinder or heading to other systems, prolonging the long wave of OGL releases until 2010.</p><p>Then in 2014 the 5ed of D&D came out and it was an overwhelming success, which physiologically is seeing a slowdown in sales (but not in the playing base!!!) after a decade of triumphant march and big numbers.</p><p>This is a 'natural' phenomenon of many products, which reach their peak in sales and then fade away until the release of the new one which sees the market rise again.</p><p>It is often forgotten that in this hobby (TTRPG), you don't need to chase publications to have fun with your group, and the average cost of manuals is certainly not insignificant.</p><p>When the new edition of D&D comes out, after an initial period of adjustment, we will again see the emergence of clones, alternatives based on the OGL (if they don't do other silly things like last year) and the polarisation of products published under this licence or under the ORC alternative, without forgetting that the OSR market has reached a certain stability and different systems have and will always have their share of players and buyers.</p></blockquote><p></p>
[QUOTE="Firwood, post: 9234293, member: 8345"] Exactly what happened after the first wave of the OGL started with the release of D&D 3.x up to the 4ed, where the public blatantly abandoned Dungeons & Dragons (and the new GSL licence) by switching to Pathfinder or heading to other systems, prolonging the long wave of OGL releases until 2010. Then in 2014 the 5ed of D&D came out and it was an overwhelming success, which physiologically is seeing a slowdown in sales (but not in the playing base!!!) after a decade of triumphant march and big numbers. This is a 'natural' phenomenon of many products, which reach their peak in sales and then fade away until the release of the new one which sees the market rise again. It is often forgotten that in this hobby (TTRPG), you don't need to chase publications to have fun with your group, and the average cost of manuals is certainly not insignificant. When the new edition of D&D comes out, after an initial period of adjustment, we will again see the emergence of clones, alternatives based on the OGL (if they don't do other silly things like last year) and the polarisation of products published under this licence or under the ORC alternative, without forgetting that the OSR market has reached a certain stability and different systems have and will always have their share of players and buyers. [/QUOTE]
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