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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Umbran" data-source="post: 9234502" data-attributes="member: 177"><p>In a word, no, we don't.</p><p></p><p></p><p></p><p>There are folks who have been doing "archaeology" as you call it - piecing together sales information from the TSR years that was sketchy and/or unavailable to the public, so I wouldn't count on all the increase to be new players.</p><p></p><p>We should note that the original quote isn't from an academic research paper or something. They were statements of "50 to 60 million" and "more than 50 million". Those are vague and broad statements, not precision reporting. Putting on critical reading glasses, the slide from those to saying just 60 million could be modest updates to the number (real growth and/or updates on historical sales) that flips them from rounding down to rounding up. </p><p></p><p>We can also note that, even if it is all "growth", it is growth in an overall historical total, which is not actually <em>market growth,</em> or growth of current player base. If you added 10 million new players, that number would rise, even if you also had 10 million also drop out of the hobby.</p><p></p><p>Without a more clear discussion from those who made the statement, I wouldn't put a lot of stock in it. It was marketing, not data.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9234502, member: 177"] In a word, no, we don't. There are folks who have been doing "archaeology" as you call it - piecing together sales information from the TSR years that was sketchy and/or unavailable to the public, so I wouldn't count on all the increase to be new players. We should note that the original quote isn't from an academic research paper or something. They were statements of "50 to 60 million" and "more than 50 million". Those are vague and broad statements, not precision reporting. Putting on critical reading glasses, the slide from those to saying just 60 million could be modest updates to the number (real growth and/or updates on historical sales) that flips them from rounding down to rounding up. We can also note that, even if it is all "growth", it is growth in an overall historical total, which is not actually [I]market growth,[/I] or growth of current player base. If you added 10 million new players, that number would rise, even if you also had 10 million also drop out of the hobby. Without a more clear discussion from those who made the statement, I wouldn't put a lot of stock in it. It was marketing, not data. [/QUOTE]
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