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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="CapnZapp" data-source="post: 9235190" data-attributes="member: 12731"><p>I already responded but you never reacted to this, so to iterate:</p><p></p><p>No I am not excluding games created recently - games that specifically dream of being a 5E replacement.</p><p></p><p>To me it is obvious an absolutely mandatory requirement to keep such a dream alive is to... not break fundamental D&D compatibility. </p><p></p><p>As soon as you change the abilities or do away with the core classes or switch out the d20 mechanism or, I dunno, use "armor reduces damage" instead of "armor reduces the probability of getting hit" or make the game significantly less or more complex, you should no longer expect your game to function as a D&D pretender game.</p><p></p><p>I'm not saying your game can't have success. But to me it appears far too many creators remain blissfully unawares of the towering mountain of fantasy heartbreakers; discarded and forgotten games that claim to "solve" D&Ds issues in one aspect or another.</p><p></p><p>I would go so far as to say that if you cannot bring yourself to keeping the "D&D mainstays", you're probably MUCH better off creating your own unique identity - a world of your own, a feeling of your own; a creation that no longer claims to satisfy "the D&D itch". </p><p></p><p>Because it just isn't.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9235190, member: 12731"] I already responded but you never reacted to this, so to iterate: No I am not excluding games created recently - games that specifically dream of being a 5E replacement. To me it is obvious an absolutely mandatory requirement to keep such a dream alive is to... not break fundamental D&D compatibility. As soon as you change the abilities or do away with the core classes or switch out the d20 mechanism or, I dunno, use "armor reduces damage" instead of "armor reduces the probability of getting hit" or make the game significantly less or more complex, you should no longer expect your game to function as a D&D pretender game. I'm not saying your game can't have success. But to me it appears far too many creators remain blissfully unawares of the towering mountain of fantasy heartbreakers; discarded and forgotten games that claim to "solve" D&Ds issues in one aspect or another. I would go so far as to say that if you cannot bring yourself to keeping the "D&D mainstays", you're probably MUCH better off creating your own unique identity - a world of your own, a feeling of your own; a creation that no longer claims to satisfy "the D&D itch". Because it just isn't. [/QUOTE]
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