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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="UngainlyTitan" data-source="post: 9235398" data-attributes="member: 28487"><p>A bit late to the party, but I have some random observations I wanted to get down before I started reading the thread.</p><p></p><p>I think that MCDM and Matt Colville would have brought out a new game, OGL or no OGL. I was thinking that in some of the later videos I caught before the OGL issue, Matt was getting bored of doing D&D videos. He had said what he wanted and he is a game designer. He wanted to try his hand. I think that the OGL bumped up his schedule but we would have seen that game anyway.</p><p>I think it is possible that the D&D playerbase is large enough for a large pool of players to slide off and not affect WoTC's bottom line overly much. I am guessing, so I could be wrong.</p><p></p><p>10, 20 years ago, I would have agreed with Ben Riggs, that the appearance of a bunch of fantasy heartbreakers would have fragmented the playerbase and lead to a decline in overall numbers. I am not sure that this is still the case. VTT's and associated technology is making, keeping a group together much easier and this is getting easier all the time.</p><p></p><p>I also think he is misreading the WoTC situation. If the edition revision and support materials is not making the ROI that WotC expect then of course there will be more layoffs but I think that a roll back on the rules or a 5e reset is unlikely. Instead, we will see a consolidation like the beginning of 5e. The rate of releases will slow down until the expected ROI is reached. I think that this will work because, I believe, that the rules revisions are minor enough that the new support material (adventures and setting material) will still work for those people still using the 2014 rule and once this is obvious one will see a steady conversion to the updated rules over time.</p><p>On the other hand I expect that WoTC will continue to create and expand the merch/media side of D&D as a profit center.</p><p></p><p>I think that Kobold Press are playing it safe but it is smart to do so and they are doing it in a smart way.</p><p></p><p>I think that Critical Role's primary strength is that they are a bunch of actors with enough charisma to make watching a live ttrpg game fun. I do not expect this to change significantly.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9235398, member: 28487"] A bit late to the party, but I have some random observations I wanted to get down before I started reading the thread. I think that MCDM and Matt Colville would have brought out a new game, OGL or no OGL. I was thinking that in some of the later videos I caught before the OGL issue, Matt was getting bored of doing D&D videos. He had said what he wanted and he is a game designer. He wanted to try his hand. I think that the OGL bumped up his schedule but we would have seen that game anyway. I think it is possible that the D&D playerbase is large enough for a large pool of players to slide off and not affect WoTC's bottom line overly much. I am guessing, so I could be wrong. 10, 20 years ago, I would have agreed with Ben Riggs, that the appearance of a bunch of fantasy heartbreakers would have fragmented the playerbase and lead to a decline in overall numbers. I am not sure that this is still the case. VTT's and associated technology is making, keeping a group together much easier and this is getting easier all the time. I also think he is misreading the WoTC situation. If the edition revision and support materials is not making the ROI that WotC expect then of course there will be more layoffs but I think that a roll back on the rules or a 5e reset is unlikely. Instead, we will see a consolidation like the beginning of 5e. The rate of releases will slow down until the expected ROI is reached. I think that this will work because, I believe, that the rules revisions are minor enough that the new support material (adventures and setting material) will still work for those people still using the 2014 rule and once this is obvious one will see a steady conversion to the updated rules over time. On the other hand I expect that WoTC will continue to create and expand the merch/media side of D&D as a profit center. I think that Kobold Press are playing it safe but it is smart to do so and they are doing it in a smart way. I think that Critical Role's primary strength is that they are a bunch of actors with enough charisma to make watching a live ttrpg game fun. I do not expect this to change significantly. [/QUOTE]
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