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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Bacon Bits" data-source="post: 9235572" data-attributes="member: 6777737"><p>Yes. It was clear to me that Matt really missed the good ideas from 4e D&D, even if he really liked a lot of what 5e has to offer. And that he was tired of hitching his wagon to the... rather bland and undercooked stuff coming out of Seattle.</p><p></p><p>When it became clear that they couldn't really make the kind of products they really wanted to make without making what was there more their own, I think that made him think about it. I think Matt seeing what his company could do with Arcadia, Flee Mortals!, Where Evil Lives, The Beastheart, and The Talent really made it clear that he'd been designing <em>around</em> 5e more than designing <em>for</em> 5e. 5e D&D just has a bunch of problems that WotC doesn't care about fixing or even thinking about as a game. I think the OGL fiasco mainly was the straw that broke the camel's back at MCDM, but I also think that that straw had been falling for a couple years at that point.</p><p></p><p>It was for me, too. We've gotten increasingly dissatisfied with WotC material after Tasha's, and the OGL fiasco just made my table entirely stop caring about D&D. It felt like the heart had gone out of all of it. Maybe we finally made our saving throw against the illusion. Now it feels like we can't go back where we came from. So I think Riggs is right that the OGL fiasco signals the end of the era.</p><p></p><p>I wonder if any TTRPG can maintain widespread acclaim or acceptance for 10 years.</p><p></p><p>Anyhow, as it is I'm much more interesting in choosing between The MCDM RPG and Shadowdark for future games, depending on exactly what we're trying to do for that campaign. We like both styles of play, but not really at the same time.</p><p></p><p></p><p></p><p>Yeah. I don't think they're really heartbreakers. I don't think Pathfinder is a heartbreaker, or Tales of the Valiant, or The MCDM RPG, or Shadowdark, or Daggerheart. Those are games that seem to have their own take on what fantasy TTRPGs should be about (though I'm less sold on TotV in that respect). That's how I see the hobby fracturing, but I don't see that as failure or collapse. It's just no longer universal "oatmeal" as Matt Colville called it. Instead it's a broader range of games that are <a href="https://youtu.be/BQpnjYS6mnk" target="_blank"><em>about something and that support a style of play</em></a> instead of being about "playing D&D" as some Platonic high concept or circular definition.</p><p></p><p>And yes, while Critical Role hasn't dropped 5e D&D for Campaign 3, I have full confidence that the first thing they'll do when Daggerheart releases is wrap up Campaign 3 and switch to Daggerheart for Campaign 4. It's unreasonable to think they would do anything else.</p><p></p><p>I don't know what VTTs will do to the hobby, but I do know that even if WotC's D&D implodes as a TTRPG and it becomes just another toy brand that the hobby of TTRPGs is going to outlive it.</p><p></p><p>Edit: Complete sentences are</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9235572, member: 6777737"] Yes. It was clear to me that Matt really missed the good ideas from 4e D&D, even if he really liked a lot of what 5e has to offer. And that he was tired of hitching his wagon to the... rather bland and undercooked stuff coming out of Seattle. When it became clear that they couldn't really make the kind of products they really wanted to make without making what was there more their own, I think that made him think about it. I think Matt seeing what his company could do with Arcadia, Flee Mortals!, Where Evil Lives, The Beastheart, and The Talent really made it clear that he'd been designing [I]around[/I] 5e more than designing [I]for[/I] 5e. 5e D&D just has a bunch of problems that WotC doesn't care about fixing or even thinking about as a game. I think the OGL fiasco mainly was the straw that broke the camel's back at MCDM, but I also think that that straw had been falling for a couple years at that point. It was for me, too. We've gotten increasingly dissatisfied with WotC material after Tasha's, and the OGL fiasco just made my table entirely stop caring about D&D. It felt like the heart had gone out of all of it. Maybe we finally made our saving throw against the illusion. Now it feels like we can't go back where we came from. So I think Riggs is right that the OGL fiasco signals the end of the era. I wonder if any TTRPG can maintain widespread acclaim or acceptance for 10 years. Anyhow, as it is I'm much more interesting in choosing between The MCDM RPG and Shadowdark for future games, depending on exactly what we're trying to do for that campaign. We like both styles of play, but not really at the same time. Yeah. I don't think they're really heartbreakers. I don't think Pathfinder is a heartbreaker, or Tales of the Valiant, or The MCDM RPG, or Shadowdark, or Daggerheart. Those are games that seem to have their own take on what fantasy TTRPGs should be about (though I'm less sold on TotV in that respect). That's how I see the hobby fracturing, but I don't see that as failure or collapse. It's just no longer universal "oatmeal" as Matt Colville called it. Instead it's a broader range of games that are [URL='https://youtu.be/BQpnjYS6mnk'][I]about something and that support a style of play[/I][/URL] instead of being about "playing D&D" as some Platonic high concept or circular definition. And yes, while Critical Role hasn't dropped 5e D&D for Campaign 3, I have full confidence that the first thing they'll do when Daggerheart releases is wrap up Campaign 3 and switch to Daggerheart for Campaign 4. It's unreasonable to think they would do anything else. I don't know what VTTs will do to the hobby, but I do know that even if WotC's D&D implodes as a TTRPG and it becomes just another toy brand that the hobby of TTRPGs is going to outlive it. Edit: Complete sentences are [/QUOTE]
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