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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="SableWyvern" data-source="post: 9306587" data-attributes="member: 1008"><p>It doesn't even need to be the "D&D sphere".</p><p></p><p>The list of games I'm likely to run in coming years is:</p><ul> <li data-xf-list-type="ul">Mythras (modern): Significantly more complex than the RQ games it grew out of. A tool kit, requiring multiple dials and settings to be tweaked prior to play.</li> <li data-xf-list-type="ul">WFRP 4e: (modern): Significantly more complex than 1e and 2e.</li> <li data-xf-list-type="ul">Ascendant (modern): Character gen probably slightly simpler than HERO (ie, not very simple at all).</li> <li data-xf-list-type="ul">Ars Magica 5e (doesn't hit the 15-year threshold given for modern): Vastly more complex than Ars Magica 2e. Specifically designed to shine in longer campaigns.</li> </ul><p>Most of those could probably be run as a one-off by a skilled and familiar GM using pre-gens, although I'm not sure you'd get a good feel for Ars Magica in a session, and Mythras would probably be more trouble than it's worth for a single session unless you strip it down to the point where the best bits are missing.</p><p></p><p>Someone also mentioned Blades in the Dark. The one and only reason I've ever watched RPG actual plays is because I needed some help getting my head around how this game worked in play. No way would I have felt comfortable just picking it up and playing. I absolutely could now that I understand it, but getting to that point required some time and effort prior to the first session.</p><p></p><p>Edit to add: I will agree that there is probably a higher proportion of simple games around these days -- that's inevitable given that it is much easier to self-publish than it once was, and the easiest games to self publish are shorter, simpler ones. To be honest though, I wouldn't even know what most of those really simple games are because, for the most part, they're not really the sorts of games I'm interested in playing. In any case, I agree it is very misleading to used "modern" as a synonym for simple. Simpler games have been around since the mid-70s, and complex games are still being produced (and played a lot) today. There is, in fact, a tendency for simpler games to become more complex over time, rather than for complex ones to be simplified.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9306587, member: 1008"] It doesn't even need to be the "D&D sphere". The list of games I'm likely to run in coming years is: [LIST] [*]Mythras (modern): Significantly more complex than the RQ games it grew out of. A tool kit, requiring multiple dials and settings to be tweaked prior to play. [*]WFRP 4e: (modern): Significantly more complex than 1e and 2e. [*]Ascendant (modern): Character gen probably slightly simpler than HERO (ie, not very simple at all). [*]Ars Magica 5e (doesn't hit the 15-year threshold given for modern): Vastly more complex than Ars Magica 2e. Specifically designed to shine in longer campaigns. [/LIST] Most of those could probably be run as a one-off by a skilled and familiar GM using pre-gens, although I'm not sure you'd get a good feel for Ars Magica in a session, and Mythras would probably be more trouble than it's worth for a single session unless you strip it down to the point where the best bits are missing. Someone also mentioned Blades in the Dark. The one and only reason I've ever watched RPG actual plays is because I needed some help getting my head around how this game worked in play. No way would I have felt comfortable just picking it up and playing. I absolutely could now that I understand it, but getting to that point required some time and effort prior to the first session. Edit to add: I will agree that there is probably a higher proportion of simple games around these days -- that's inevitable given that it is much easier to self-publish than it once was, and the easiest games to self publish are shorter, simpler ones. To be honest though, I wouldn't even know what most of those really simple games are because, for the most part, they're not really the sorts of games I'm interested in playing. In any case, I agree it is very misleading to used "modern" as a synonym for simple. Simpler games have been around since the mid-70s, and complex games are still being produced (and played a lot) today. There is, in fact, a tendency for simpler games to become more complex over time, rather than for complex ones to be simplified. [/QUOTE]
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