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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Starmaster" data-source="post: 9366782" data-attributes="member: 7042521"><p>Art & Arcana is a wonderful book with a lot of great old photos, many times better than Lore & Legends. I don't dislike Lore & legends, but it is a bit annoying that the book puts forward the idea that D&D had run its course and was dying of old age until 5e came along and breathed new life into the hobby by introducing revolutionary concepts to the tired old game. I think D&D was doing just fine up until 2008 when 4e came out and either drove most D&D gamers to Pathfinder or drove them out of the hobby altogether. I believe the reason 5e was so successful was twofold. First, 5e largely threw out the 4e design that so many folks despised and brought the game back it's previously-successful 1e/2e/3e/3.5e roots. Second, it got a large boost from the pandemic. Art & Arcana would have you believe that the 5e designers were geniuses who thought up a whole new system that drew in gamers like iron to a magnet, whereas I believe it was successful because it mostly just compiled all the best parts of all the pre-4th edition versions. At least that's my opinion, but maybe I'm wrong so please feel free to disagree.</p></blockquote><p></p>
[QUOTE="Starmaster, post: 9366782, member: 7042521"] Art & Arcana is a wonderful book with a lot of great old photos, many times better than Lore & Legends. I don't dislike Lore & legends, but it is a bit annoying that the book puts forward the idea that D&D had run its course and was dying of old age until 5e came along and breathed new life into the hobby by introducing revolutionary concepts to the tired old game. I think D&D was doing just fine up until 2008 when 4e came out and either drove most D&D gamers to Pathfinder or drove them out of the hobby altogether. I believe the reason 5e was so successful was twofold. First, 5e largely threw out the 4e design that so many folks despised and brought the game back it's previously-successful 1e/2e/3e/3.5e roots. Second, it got a large boost from the pandemic. Art & Arcana would have you believe that the 5e designers were geniuses who thought up a whole new system that drew in gamers like iron to a magnet, whereas I believe it was successful because it mostly just compiled all the best parts of all the pre-4th edition versions. At least that's my opinion, but maybe I'm wrong so please feel free to disagree. [/QUOTE]
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