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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Staffan" data-source="post: 9369702" data-attributes="member: 907"><p>Delaying something to level 4 <strong>feels</strong> like a long time, particularly when you're working your way through the early levels where you don't really have anything in your back pocket to make up for it either.</p><p></p><p>Oh, it totally varies a lot by class, and even by subclass. For example, my elemental sorcerer started out with <em>elemental toss</em>, a 1-action spell dealing damage that's a little above cantrip level with an attack roll. That saw a lot of use until I got <em>elemental blast</em> instead, which is a very flexible AOE dealing damage appropriate for a max-1 level spell slot – that one's amazing.</p><p></p><p>But then you also have things like <em>tentacular limbs</em>, <em>angelic halo</em> or <em>fairy dust</em>, whose main use is to enhance other spells. Those are not spells you can use to deal with weaker encounters, because without combining them with spells with actual oomph they're kinda useless. And many other focus spells have uses that have nothing to do with combat, like <em>word of truth</em> or <em>face in the crowd</em>.</p><p></p><p>The expectation "one or two top-two tier spells per significant encounter, and you should probably only have 3-4 of those per day" is not anywhere in the book – definitely not in the CRB, and looking at Nethys it doesn't seem to be in GM Core either. The idea that you don't have infinite stamina is pretty clear, but it's hard to figure out where those limits are.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9369702, member: 907"] Delaying something to level 4 [B]feels[/B] like a long time, particularly when you're working your way through the early levels where you don't really have anything in your back pocket to make up for it either. Oh, it totally varies a lot by class, and even by subclass. For example, my elemental sorcerer started out with [I]elemental toss[/I], a 1-action spell dealing damage that's a little above cantrip level with an attack roll. That saw a lot of use until I got [I]elemental blast[/I] instead, which is a very flexible AOE dealing damage appropriate for a max-1 level spell slot – that one's amazing. But then you also have things like [I]tentacular limbs[/I], [I]angelic halo[/I] or [I]fairy dust[/I], whose main use is to enhance other spells. Those are not spells you can use to deal with weaker encounters, because without combining them with spells with actual oomph they're kinda useless. And many other focus spells have uses that have nothing to do with combat, like [I]word of truth[/I] or [I]face in the crowd[/I]. The expectation "one or two top-two tier spells per significant encounter, and you should probably only have 3-4 of those per day" is not anywhere in the book – definitely not in the CRB, and looking at Nethys it doesn't seem to be in GM Core either. The idea that you don't have infinite stamina is pretty clear, but it's hard to figure out where those limits are. [/QUOTE]
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