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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Staffan" data-source="post: 9369784" data-attributes="member: 907"><p>My experience can be clouded by having run "The Show Must Go On", the first part of the Extinction Curse AP. There, 1st level PCs are expected to deal with 3 low, 7 moderate, and 1 severe encounters (plus assorted roleplay encounters that give some bonus XP without being qualified as an "encounter", in a single night. Later on, when they've hit 3rd, they need to get through a hermitage filled with cultists (and some undead) to the tune of 2 low, 9 moderate, and 2 severe encounters (with one of the moderates potentially becoming severe), with the cultists having kidnapped some people they are trying to convert so there's implied time pressure (even if it's never outright stated). And at level 3, PCs should have like 40+ hp, so they're going to need multiple applications of Treat Wounds (2d8) to get back in fighting shape.</p><p></p><p>And even looking at APs that are somewhat later, like Fists of the ruby Phoenix, maintains this relentless pace. In Fists, the PCs are explicitly supposed to go from level 11 to 15 in four days.</p><p></p><p></p><p>Certainly not from the early ones.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9369784, member: 907"] My experience can be clouded by having run "The Show Must Go On", the first part of the Extinction Curse AP. There, 1st level PCs are expected to deal with 3 low, 7 moderate, and 1 severe encounters (plus assorted roleplay encounters that give some bonus XP without being qualified as an "encounter", in a single night. Later on, when they've hit 3rd, they need to get through a hermitage filled with cultists (and some undead) to the tune of 2 low, 9 moderate, and 2 severe encounters (with one of the moderates potentially becoming severe), with the cultists having kidnapped some people they are trying to convert so there's implied time pressure (even if it's never outright stated). And at level 3, PCs should have like 40+ hp, so they're going to need multiple applications of Treat Wounds (2d8) to get back in fighting shape. And even looking at APs that are somewhat later, like Fists of the ruby Phoenix, maintains this relentless pace. In Fists, the PCs are explicitly supposed to go from level 11 to 15 in four days. Certainly not from the early ones. [/QUOTE]
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