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Ben Riggs: 'The Golden Age of TTRPGs is Dead'
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<blockquote data-quote="Ruin Explorer" data-source="post: 9735281" data-attributes="member: 18"><p>Right lol? Of all the things you can accuse Draw Steel! of being generic is not one! In fact, I think that's actually one of the factors that will limit its adoption, because it's built solely for one quite peculiar setting and has quite an unusual class selection with strong themes.</p><p></p><p>Censor and Conduit map to Paladin and Cleric pretty well, but not precisely, Elementalist is well, what it sounds like, and neither a Wizard nor a Sorcerer nor a Druid but kind of has elements of all of those (albeit not a whole bunch of OP utility abilities), Fury is like if a Barbarian was both well-designed and and actually had a solid concept, something D&D has never seen together outside 4E, Null is like a full-on pure-psionic super-Monk who can like, potentially have time-control powers and all sorts, Shadow is a rogue/assassin-ish class but with an absolute mega-ton of shadow magic-stuff, Tactician is like if you rolled up Fighter and Warlord into one class, except done well, Talent is an incredibly powerful psionicist-type class (as a base class in the core game!), and Troubadour is a Bard-adjacent class that can do more typical Bard stuff but can also do stuff like re-write what's actually happening (shades of a couple of Spire/Heart classes), and is very Illusion-focused. They're almost more like how people<em> think of </em>D&D Bards than any D&D Bard actually ever has been (again 4E closest by far).</p><p></p><p>That's without even getting into the races (which include like "What if the Githyanki were punk as hell and had four arms?"), the setting (which has heavy space fantasy elements), and so on.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9735281, member: 18"] Right lol? Of all the things you can accuse Draw Steel! of being generic is not one! In fact, I think that's actually one of the factors that will limit its adoption, because it's built solely for one quite peculiar setting and has quite an unusual class selection with strong themes. Censor and Conduit map to Paladin and Cleric pretty well, but not precisely, Elementalist is well, what it sounds like, and neither a Wizard nor a Sorcerer nor a Druid but kind of has elements of all of those (albeit not a whole bunch of OP utility abilities), Fury is like if a Barbarian was both well-designed and and actually had a solid concept, something D&D has never seen together outside 4E, Null is like a full-on pure-psionic super-Monk who can like, potentially have time-control powers and all sorts, Shadow is a rogue/assassin-ish class but with an absolute mega-ton of shadow magic-stuff, Tactician is like if you rolled up Fighter and Warlord into one class, except done well, Talent is an incredibly powerful psionicist-type class (as a base class in the core game!), and Troubadour is a Bard-adjacent class that can do more typical Bard stuff but can also do stuff like re-write what's actually happening (shades of a couple of Spire/Heart classes), and is very Illusion-focused. They're almost more like how people[I] think of [/I]D&D Bards than any D&D Bard actually ever has been (again 4E closest by far). That's without even getting into the races (which include like "What if the Githyanki were punk as hell and had four arms?"), the setting (which has heavy space fantasy elements), and so on. [/QUOTE]
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