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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Mannahnin" data-source="post: 9090617" data-attributes="member: 7026594"><p>MTG and computer games (especially MMOs) were the things I remember cutting into the tabletop gaming pie in the 90s.</p><p></p><p>I remember a hit to the tabletop RPG market when Magic first came out and gave people a fast-playing fantasy game which had great art and addictive gameplay. It didn't require anyone to take on the responsibility and labor of DMing. My D&D & Vampire group (all mostly college age or a little older) still played RPGs, but we'd also get together multiple nights a week to play cards, and we knew some gamers who just didn't bother putting in the effort for RPGs anymore. Magic was a phenom and it kept the lights on at a lot of gaming stores which weren't making enough money from RPGs.</p><p></p><p>Then I remember another hit a few years later when a number of people I knew drifted off into games like Diablo, Warcraft and Quake, and then once MMOs hit into Ultima Online and then EverQuest. MMOs were addictive as well, and time-intensive. People got a lot of their RPG experience there, only with animated graphics and a computer to do the math for them. It was a truism that it was harder to get groups together for tabletop play because a lot of folks who used to be up for it were now just staying home and playing online. WoW was just more of that, though IIRC cheaper and with better graphics.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9090617, member: 7026594"] MTG and computer games (especially MMOs) were the things I remember cutting into the tabletop gaming pie in the 90s. I remember a hit to the tabletop RPG market when Magic first came out and gave people a fast-playing fantasy game which had great art and addictive gameplay. It didn't require anyone to take on the responsibility and labor of DMing. My D&D & Vampire group (all mostly college age or a little older) still played RPGs, but we'd also get together multiple nights a week to play cards, and we knew some gamers who just didn't bother putting in the effort for RPGs anymore. Magic was a phenom and it kept the lights on at a lot of gaming stores which weren't making enough money from RPGs. Then I remember another hit a few years later when a number of people I knew drifted off into games like Diablo, Warcraft and Quake, and then once MMOs hit into Ultima Online and then EverQuest. MMOs were addictive as well, and time-intensive. People got a lot of their RPG experience there, only with animated graphics and a computer to do the math for them. It was a truism that it was harder to get groups together for tabletop play because a lot of folks who used to be up for it were now just staying home and playing online. WoW was just more of that, though IIRC cheaper and with better graphics. [/QUOTE]
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