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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Mannahnin" data-source="post: 9091471" data-attributes="member: 7026594"><p>It's a different name than a short rest, but it literally is the same thing as a short rest. It is the rest and passage of time which refreshes them. An Encounter power in 4E resets after a short rest of five minutes. And you can spend Healing Surges (the less-random predecessor to 5E Hit Dice) during a short rest. If multiple encounters come closer together than that and you never get a rest, your Encounter powers don't reset.</p><p></p><p>It's purely the name.</p><p></p><p></p><p>They're not? Which edition are you talking about? You don't think the 4E classes were balanced around that system? IME this was one of the edition's greatest strengths. </p><p></p><p>5E doesn't do it as well, which is why they seem to be moving away from how they designed the 5E classes with some of them being more short rest focused and some more long rest focused.</p><p></p><p></p><p>This I agree with. From an aesthetic perspective, for a lot of people 4E went too far and slew too many sacred cows. They achieved things no other edition of D&D has managed as well (like caster/non-caster balance, and a truly functional CR and encounter design system), but at a high price in player buy-in.</p><p></p><p></p><p></p><p></p><p>Agreed. Some players just REALLY want the simple option. Essentials was a great fit for that type. </p><p></p><p>It was a long way from "most" players in my groups, though. A small percentage for us. Even the couple of brand-new-to-D&D guys I played with loved their E and D special powerful moves.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9091471, member: 7026594"] It's a different name than a short rest, but it literally is the same thing as a short rest. It is the rest and passage of time which refreshes them. An Encounter power in 4E resets after a short rest of five minutes. And you can spend Healing Surges (the less-random predecessor to 5E Hit Dice) during a short rest. If multiple encounters come closer together than that and you never get a rest, your Encounter powers don't reset. It's purely the name. They're not? Which edition are you talking about? You don't think the 4E classes were balanced around that system? IME this was one of the edition's greatest strengths. 5E doesn't do it as well, which is why they seem to be moving away from how they designed the 5E classes with some of them being more short rest focused and some more long rest focused. This I agree with. From an aesthetic perspective, for a lot of people 4E went too far and slew too many sacred cows. They achieved things no other edition of D&D has managed as well (like caster/non-caster balance, and a truly functional CR and encounter design system), but at a high price in player buy-in. Agreed. Some players just REALLY want the simple option. Essentials was a great fit for that type. It was a long way from "most" players in my groups, though. A small percentage for us. Even the couple of brand-new-to-D&D guys I played with loved their E and D special powerful moves. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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