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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Gammadoodler" data-source="post: 9091570" data-attributes="member: 6914290"><p>I mean it seems the case we're looking at is whether one system is abandoning verisimilitude and the other isnt. </p><p></p><p>From that perspective, in both cases the logic is "you can't do x thing all the time. You need to rest for y amount if time if you want to do it again". </p><p></p><p>Also in both cases, "x thing" is some fantasy BS with no comparative baselines and "y time" is an arbitrary amount of time established for game design purposes where the only baselines are other arbitrarily defined amounts of time.</p><p></p><p>In this light, I fail to see how either is "more believable" than the other. </p><p></p><p>I can see that naming things "encounter powers" rather than "short-rest abilities" is problematic though.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9091570, member: 6914290"] I mean it seems the case we're looking at is whether one system is abandoning verisimilitude and the other isnt. From that perspective, in both cases the logic is "you can't do x thing all the time. You need to rest for y amount if time if you want to do it again". Also in both cases, "x thing" is some fantasy BS with no comparative baselines and "y time" is an arbitrary amount of time established for game design purposes where the only baselines are other arbitrarily defined amounts of time. In this light, I fail to see how either is "more believable" than the other. I can see that naming things "encounter powers" rather than "short-rest abilities" is problematic though. [/QUOTE]
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