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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9092730" data-attributes="member: 7023840"><p>On the off chance you didn't read my followup, this was explicitly dealt with in both the DMG and the DMG2, which stated that short rests were the defining line <em>between encounters</em>, and could be given (for example) when crossing the room to open a door. If you did not get a short rest, then it was <em>not a new encounter</em>.</p><p></p><p>Again, a defining feature of 4e is that it was written in a certain way with a certain framework in mind; to the extent people chose to follow that framework, it worked incredibly well in framing the game in terms of discrete encounters- making it much more amenable to a more cinematic (there's another term for that) style of play.</p><p></p><p>But since I've now spent multiple posts explaining this, and have quoted the relevant parts of the DMG* that even state this, and this seems to be ignored, I don't think further reiteration of this will do much good, will it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>*What, is the 4e DMG like the 5e DMG? I thought that wasn't supposed to be the case!</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9092730, member: 7023840"] On the off chance you didn't read my followup, this was explicitly dealt with in both the DMG and the DMG2, which stated that short rests were the defining line [I]between encounters[/I], and could be given (for example) when crossing the room to open a door. If you did not get a short rest, then it was [I]not a new encounter[/I]. Again, a defining feature of 4e is that it was written in a certain way with a certain framework in mind; to the extent people chose to follow that framework, it worked incredibly well in framing the game in terms of discrete encounters- making it much more amenable to a more cinematic (there's another term for that) style of play. But since I've now spent multiple posts explaining this, and have quoted the relevant parts of the DMG* that even state this, and this seems to be ignored, I don't think further reiteration of this will do much good, will it? :) *What, is the 4e DMG like the 5e DMG? I thought that wasn't supposed to be the case! [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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