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D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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<blockquote data-quote="James Gasik" data-source="post: 9097158" data-attributes="member: 6877472"><p>4e discussions usually end up like this; whether someone liked or disliked the system has less to do with cold hard facts but emotions. "It didn't <em>feel</em> like D&D to me, so I didn't like it".</p><p></p><p>Much like with politics or religion, you can't really debate emotions. There is no logical, well-thought out, reasoned argument that will make people who didn't like 4e go "oh, I see, I was completely wrong!". Even if you dispel one problem someone has with it ("it's too much like WOW", "every character was the same", "it lost money"), they'll likely just bring up another negative trait.</p><p></p><p>The reality of what the heck happened with 4th edition is simple; the people who liked 3.x didn't really want a new D&D, they just wanted a better version of 3.x. The people who didn't like 3.x wanted a D&D without WotC's "improvements" and were probably already playing that game in some form.</p><p></p><p>The Powers That Be demanded that completely new books be sold and invalidate the old ones, because that's how businesses make money. So the design team gave us not the next year's model of D&D, but an Edsel. Something so completely different than expectations that the people who liked 3.x were confused why they should give up playing the game they liked, and people who didn't like 3.x had even less of a reason to try it.</p><p></p><p>So you were always going to get a lukewarm reception; people quickly gravitated to some reason why "this wasn't <em>their</em> D&D". I was this way myself; I looked at the PHB, played a session of 4e, and said "nah" for 1-2 years. Then I found myself playing D&D Encounters, by which time there were plenty of very interesting things going on, saw how 4e solved a lot of problems I've had with my 3.x games, and changed my mind. What I later realized was, when 4e came out, I wasn't ready for a new game.</p><p></p><p>A year or two later, I had 3.x fatigue and I was. But by then, the battle lines had been drawn, the pro and anti-4e factions were firmly entrenched, and it's traits, positive and negative, real and imagined, were now ammunition for a holy war of sorts. And even today, the veterans of that conflict are bitter.</p><p></p><p>The people who liked 4e lost the war, not to the other side, but to the almighty dollar. And so it's become our Lost Cause.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9097158, member: 6877472"] 4e discussions usually end up like this; whether someone liked or disliked the system has less to do with cold hard facts but emotions. "It didn't [I]feel[/I] like D&D to me, so I didn't like it". Much like with politics or religion, you can't really debate emotions. There is no logical, well-thought out, reasoned argument that will make people who didn't like 4e go "oh, I see, I was completely wrong!". Even if you dispel one problem someone has with it ("it's too much like WOW", "every character was the same", "it lost money"), they'll likely just bring up another negative trait. The reality of what the heck happened with 4th edition is simple; the people who liked 3.x didn't really want a new D&D, they just wanted a better version of 3.x. The people who didn't like 3.x wanted a D&D without WotC's "improvements" and were probably already playing that game in some form. The Powers That Be demanded that completely new books be sold and invalidate the old ones, because that's how businesses make money. So the design team gave us not the next year's model of D&D, but an Edsel. Something so completely different than expectations that the people who liked 3.x were confused why they should give up playing the game they liked, and people who didn't like 3.x had even less of a reason to try it. So you were always going to get a lukewarm reception; people quickly gravitated to some reason why "this wasn't [I]their[/I] D&D". I was this way myself; I looked at the PHB, played a session of 4e, and said "nah" for 1-2 years. Then I found myself playing D&D Encounters, by which time there were plenty of very interesting things going on, saw how 4e solved a lot of problems I've had with my 3.x games, and changed my mind. What I later realized was, when 4e came out, I wasn't ready for a new game. A year or two later, I had 3.x fatigue and I was. But by then, the battle lines had been drawn, the pro and anti-4e factions were firmly entrenched, and it's traits, positive and negative, real and imagined, were now ammunition for a holy war of sorts. And even today, the veterans of that conflict are bitter. The people who liked 4e lost the war, not to the other side, but to the almighty dollar. And so it's become our Lost Cause. [/QUOTE]
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Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
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