Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 9097230" data-attributes="member: 8461"><p>Comparing your first paragraph to your second paragraph, it sounds like it <em>does</em> depend – at least in part – on die rolls. Certainly, if you have to build the entire magic system (which can't be intuited the way a battle with swords, etc. can be), then it sounds entirely plausible that it will involve something approximating spell slots and rest/recovery systems also.</p><p></p><p>It sounds like, at least as far as magic goes, that works a lot better for playing in existing worlds than in original ones. Even then, I can see a lot of disadvantages with regard to people who know the source material better than those who don't. I don't think that "canon lawyers" are nearly as much of a thing as I've heard them made out to be on the internet, but I can see this idea leading to more instances of them. ("Actually, you might want to revise that ruling. The Human Torch <em>did</em> use his powers underwater in <em>Amazing Spider-Man</em> #362.")</p><p></p><p>Because it's not solely a matter of trust. There's going to be areas of legitimate disagreement with regard to how things "should" work, at least when it comes to areas in which the real world doesn't have approximations to work off of. Using existing fiction strikes me as a double-edged sword in that regard, and Session 0 can't anticipate every situation that arises. With no objective metric (i.e. a game rule) to fall back on, these disagreements run the risk of (at the very worst) causing a falling out.</p><p></p><p>I want to stress that I'm not saying that I think FKR is a bad idea; I just can't help but see the potential pitfalls as not being worth the gains, at least in certain aspects of play. It doubtless works very well if you're simulating a Napoleonic battle, but I think I'd like it a whole lot less if it was used for a game of Mutants and Masterminds.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9097230, member: 8461"] Comparing your first paragraph to your second paragraph, it sounds like it [i]does[/i] depend – at least in part – on die rolls. Certainly, if you have to build the entire magic system (which can't be intuited the way a battle with swords, etc. can be), then it sounds entirely plausible that it will involve something approximating spell slots and rest/recovery systems also. It sounds like, at least as far as magic goes, that works a lot better for playing in existing worlds than in original ones. Even then, I can see a lot of disadvantages with regard to people who know the source material better than those who don't. I don't think that "canon lawyers" are nearly as much of a thing as I've heard them made out to be on the internet, but I can see this idea leading to more instances of them. ("Actually, you might want to revise that ruling. The Human Torch [i]did[/i] use his powers underwater in [i]Amazing Spider-Man[/i] #362.") Because it's not solely a matter of trust. There's going to be areas of legitimate disagreement with regard to how things "should" work, at least when it comes to areas in which the real world doesn't have approximations to work off of. Using existing fiction strikes me as a double-edged sword in that regard, and Session 0 can't anticipate every situation that arises. With no objective metric (i.e. a game rule) to fall back on, these disagreements run the risk of (at the very worst) causing a falling out. I want to stress that I'm not saying that I think FKR is a bad idea; I just can't help but see the potential pitfalls as not being worth the gains, at least in certain aspects of play. It doubtless works very well if you're simulating a Napoleonic battle, but I think I'd like it a whole lot less if it was used for a game of Mutants and Masterminds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023
Top